Student Research 2013
Abnormal Gait Synthesis
Amber Playle
Amber is using motion capture to analyze the gait patterns of healthy and injured canines.
Watch Amber's Viz Symposium video
Creative Character Design Style
Anahita Salimi
Anahita is creating a unique character style by combining 2D and 3D design elements.
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Final Frontier
Brian Smith
Brian's body of work explores the cognitive shift experienced by astronauts as they leave the Earth.
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Lefty & Boomer
Caleb Jackson
Caleb is creating a collaborative short film that combines 3D animation with live action.
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Absence Makes the Mind Grow Scared-er
Catherine Hervey
Catherine's body of work explores how the absence of something affects the audience's experience.
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A Qualitative Comparison of Scripting Languages used for Image Synthesis
Chris Potter
Chris is comparing the quality of ray tracing programs coded in different programming languages.
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The Presence of Absence: Loss and Memory
Christine Li
Christine's body of work uses 3D animation to explore themes of loss and memory.
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Fluid Simulation Based Character Design
Cong Wang
Cong is using fluid fire simulation to emulate hair on 3D characters.
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Modular Shapeshifting of Rigged Characters
Dane Shannon-Sparks
Dane is exploring methods of morphing between different characters in an art-directable way.
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Breaking Glass
David Monroe
David is developing a procedural tool for creating realistic art-directable glass shatter.
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An Approach to Painterly Rendering
Garrett Broussard
Garrett is developing a tool to allow standard 3D animations to be rendered in a painterly style.
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Quick Recognition of Characters through Level of Detail Manipulation
Jack Eggebrecht
Jack is creating a tool to help character artists improve quick recognition of game characters.
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A Tool for the Art-Directable Incorporation of FEM-Drive Soft Body Simulation with Keyframed Skeletal Animation
Jacob Zimmer
Jacob is working on creating a Maya tool that will allow users to incorporate soft body dynamics with keyframed animation.
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Learn and Play with Tablets Using Soft Toys
Janelle Arita
Janelle's work focuses on improving
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60-Second Storytelling
Jeff Gustafson
Jeff's body of work is focused on creating narrative
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aWAKEning
Kelly
Kelly's body of work uses 3D animation to explore dreams and
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Open Rigging Through XML
Logan Kelly
Logan's work is focused on making rigging more user-friendly by using a node-based interface.
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Morgan Jenks
Morgan's body of work is focused on creating songs and visuals using physically-based systems.
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Phobias as Entities and Experiences
Rachel Cunningham
Rachel's body of work analyzes
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Using Open Source Asset Management System to interface with Maya
Rakesh Ramesh
Rakesh is using asset management software to create an open source pipeline and integrate it with Maya.
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Carnal Maps
RJ Pena
RJ's body of work focuses on the differences between explicit and implicit memory.
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Sketch-Based Animation Tool for Character Animation
Sean Low
Sean's research is focused on creating a sketch-based animation tool for Maya using hand-drawn curves.
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Computer Graphics and Historical Costume
Trisha Cleveland
Trisha's research focuses on creating believable period clothing made with appropriate fabrics by using paintings and clothing patterns to create 3D versions.
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Spirituality, Stillness, Sight
Tyler Rosas
Tyler is exploring depictions of the Apostles in scripture and reinterpreting them as interactive art.
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A Collision Deformer for Maya
Wei Wang
Wei is working on creating a deformer for Maya that allows users to create collision effects without running simulations.
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