Student Research 2012
Sleddin’
John Pettingill
John is leading a collaborative student group to create a short 3D film.
Weecho Velasquez
Weecho’s work focuses on how the internet uses CG to visualize and advertise fetishes and relationships.
Stephanie Keske
Stephanie’s work focuses on how students use online communication tools to collaborate on multi-located group animation projects.
Tyler Rosas
Tyler is conducting a case study on an independent collaborative multi-located group animation project.
Perceptual Animation
Spencer Cureton
Spencer is working on generating procedural quadrupedal gait patterns based on video footage.
Applying hand-drawn effects design principles to the creation of 3D effects
Sarah Beth Eisinger
Sarah Beth’s research focuses on applying hand-drawn effects design principles to the creation of 3D effects.
Man Li
Man Li is interested in combining aesthetics from hip-hop and traditional Chinese culture.
Modular rigging utilizing XML and node-based editing
Logan Kelly
Logan’s research focuses on creating a node-based interface for making 3D character rigs.
Open-source procedural fur styling system
Landon Hagan
Landon is working on creating an open-source fur plug-in for Maya.
Splat generation and rendering for nebulae and galaxies
Kendall Litaker
Kendall’s research focuses on generating realistic looking 3D particle systems to represent nebulae and galaxies.
Perception-based locomotion generation for quadrupedal characters
Junze Zhou
Junze’s research focuses on creating a simple user-friendly animation system that creates cyclic animations for quadrupedal characters.
Ragnarök
Jeff Gustafson
Jeff is creating a short 3D film based on Ragnarök, a story by Jorge Luis Borges.
Companion gaming
Jake Ross
Jake’s research focuses on studying the successfulness of video games that have additional companion games or apps.
Dream Home
Hemali Tanna
Hemali’s research focuses on creating a visualization of her dream home, modeled after butterflies.
Thandav Nritya
Ganesh Rao
Ganesh’s work centers on collaborating with dancers and using a generative system to create artificial life from the dances.
Brandon Jarratt
Brandon’s work focuses on analyzing pipelines in CG film and video game industries and applying their structures to educational environments.
Anahita Salimi
Anahita’s work focuses on creating character design styles based on the combination of 2D and 3D characteristics.
Watch Anahita's Viz Symposium video