Student video game designers created electronic games from scratch in Chillennium 2018, a giant, Texas A&M student-run game jam competition Oct. 12-14, 2018 in the university’s Memorial Student Center.
Reeling from too much Red Bull and bleary-eyed from sleep deprivation, student game designers lumbered out of the Memorial Student Center at Texas A&M University at the end of Chillennium 2017, a world record-setting, student-led game design competition.
Student video game designers will vie for a Guinness World Record as they design games from scratch in just 48 hours at Chillennium 2017, an Oct. 13-15, 2017 event hosted by the Texas A&M Department of Visualization.
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.
This semester, students in almost 50 universities are getting help with introductory calculus by playing “Variant,” a new video game developed by Triseum, a Bryan video game development company led by André Thomas, a member of the visualization faculty.
More than 200 students from 12 universities created video games from scratch in just 48 hours at Chillennium 2016, a game-building competition, or “game jam,” Sept. 23-25, 2016, hosted by the Texas A&M Department of Visualization.
Guests at a reception learned how some of the world’s greatest art was created by playing a new educational video game, "ARTé Mecenas." The reception was hosted by Triseum, the game's developer, led by André Thomas, a visualization faculty member.
Texas A&M’s stature among universities offering video game design programs continued to rise in new lists published by The Princeton Review, a leading test preparation and college admission services company.
Student video game developers from universities across the nation gathered Oct. 23-25, 2015 on the Texas A&M campus for “Chillennium,” a 48-hour video game-building competition hosted by the Learning Interactive Visualization Experience Lab.
Visualization students created computer-animated objects with Houdini, the same software used to make blockbuster movies such as “Frozen,” at an Oct. 17-19, 2014 workshop hosted by Texas A&M’s Learning Interactive Visualization Experience Lab.
Art history students are learning about Renaissance art this fall while playing a video game, “The ARTé Project,” a prototype educational game developed by Texas A&M’s new Learning Interactive Visualizations Experience lab to demonstrate a fun, alternative way to learn.