technology

Tier One Program funds extraordinary learning experiences

posted June 22, 2017
This fall, Texas A&M College of Architecture students will design building envelopes from auto assembly line waste, research problems facing communities on the Texas-Mexico border, and create a virtual reality platform to test engineering designs.

Teacher 'making’ workshop fosters STEM education

posted June 19, 2017
Local elementary school teachers are stocking up on hardware supplies and brainstorming new lesson plans after learning basic programming, electronics and 3-D printing at a three-day workshop hosted June 12–14 by Texas A&M Department of Visualization faculty.

Cutting edge couture: viz grad creates 3-D fashion

posted June 8, 2017
Futuristic bridal gowns, haute couture costumes and tech-inspired fashion accessories, all made with 3-D printers, have garnered international recognition for Rachel Nhan ’11, who crafts costumes suggestive of avant-garde armor and shows them worldwide.

Posters, addresses earn students 2017 research week honors

posted April 18, 2017
Posters and 10-minute oral presentations detailing a wide range of research findings by Texas A&M College of Architecture students were among the top submissions at the university’s 2017 Student Research Week.

Viz-a-GoGo 24 showcased student work in Bryan

posted April 18, 2017
Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.

Texas A&M game design program among globe’s elite

posted March 30, 2017
Texas A&M’s standing as an elite video game design school is reflected in new rankings published by The Princeton Review, a leading test preparation and college admission services company.

Viz students earn top honors at K-State game design contest

posted March 30, 2017
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.

Students stage 36-hour digital art contest: GigaJam

posted March 23, 2017
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.

Viz activation featured at SXSW Texas A&M House

posted March 7, 2017
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.

Viz prof-led firm, Texas A&M create $1M dept. chair

posted January 30, 2017
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.

New video game by Viz prof-led firm aids calculus students

posted January 30, 2017
This semester, students in almost 50 universities are getting help with introductory calculus by playing “Variant,” a new video game developed by Triseum, a Bryan video game development company led by André Thomas, a member of the visualization faculty.

Prof investigating best way to depict data-based decisions

posted December 14, 2016
Decision-making based on large, complex and often unwieldy datasets is a perplexing process that Eric Ragan, professor of visualization at Texas A&M University, is working to illuminate through visualization in a National Science Foundation-funded project.

Viz profs heading STEM study in two colonias schools

posted December 7, 2016
Six Hispanic high school students residing in South Texas colonias — impoverished, relatively undeveloped villages on the U.S. side of the Texas-Mexico border — are learning engineering basics in a study led by two visualization professors.

Oculus filmmaker discussed creating virtual reality movies

posted November 22, 2016
Virtual reality movies created by Oculus Story Studio that dazzle headset-clad viewers with a 360-degree view of a filmmaker’s computer-generated world were discussed by studio supervisor Chris Horne in an F.E. Giesecke Lecture.

Viz prof to learn if storytelling aids science learning

posted September 30, 2016
Researchers will learn if the storytelling prowess of fourth-grade students aids their understanding of science concepts in a National Science Foundation project led by Sharon Lynn Chu, Texas A&M assistant professor of visualization.