Researchers at Texas A&M are working to illuminate the computational reasoning process, why algorithms reach the conclusions they do, as part of a four-year, $1.6 million project funded by the Defense Advanced Research Projects Agency (DARPA), a division of the U.S. Department of Defense that explores new technologies.
Video games and virtual reality environments developed by former Texas A&M visualization students contended for top prizes in the final round of “The Rookies,” a global competition for young designers, creators, innovators and artists.
Student video game designers vying for coveted prizes will design games from scratch in just 48 hours at Chillennium 2017, an Oct. 13-15, 2017 event hosted by the Texas A&M Department of Visualization.
This fall, Texas A&M College of Architecture students will design building envelopes from auto assembly line waste, research problems facing communities on the Texas-Mexico border, and create a virtual reality platform to test engineering designs.
Local elementary school teachers are stocking up on hardware supplies and brainstorming new lesson plans after learning basic programming, electronics and 3-D printing at a three-day workshop hosted June 12–14 by Texas A&M Department of Visualization faculty.
Futuristic bridal gowns, haute couture costumes and tech-inspired fashion accessories, all made with 3-D printers, have garnered international recognition for Rachel Nhan ’11, who crafts costumes suggestive of avant-garde armor and shows them worldwide.
Posters and 10-minute oral presentations detailing a wide range of research findings by Texas A&M College of Architecture students were among the top submissions at the university’s 2017 Student Research Week.
Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.
This semester, students in almost 50 universities are getting help with introductory calculus by playing “Variant,” a new video game developed by Triseum, a Bryan video game development company led by André Thomas, a member of the visualization faculty.