Abnormal Gait Synthesis
Amber is using motion capture to analyze the gait patterns of healthy and injured canines.
Watch Amber's Viz Symposium video
Creative Character Design Style
Anahita is creating a unique character style by combining 2D and 3D design elements.
Watch Anahita's Viz Symposium video
Brian's body of work explores the cognitive shift experienced by astronauts as they leave the Earth.
Watch Brian's Viz Symposium video
Lefty & Boomer
Caleb is creating a collaborative short film that combines 3D animation with live action.
Watch Caleb's Viz Symposium video
Absence Makes the Mind Grow Scared-er
Catherine's body of work explores how the absence of something affects the audience's experience.
Watch Catherine's Viz Symposium video
A Qualitative Comparison of Scripting Languages used for Image Synthesis
Chris is comparing the quality of raytracing programs coded in different programming languages.
Watch Chris's Viz Symposium video
The Presence of Absence: Loss and Memory
Christine's body of work uses 3D animation to explore themes of loss and memory.
Watch Christine's Viz Symposium video
Fluid Simulation Based Character Design
Cong is using fluid fire simulation to emulate hair on 3D characters.
Watch Cong's Viz Symposium video
Modular Shapeshifting of Rigged Characters
Dane is exploring methods of morphing between different characters in an art-directable way.
Watch Dane's Viz Symposium video
David is developing a procedural tool for creating realistic art-directable glass shatter.
Watch David's Viz Symposium video
An Approach to Painterly Rendering
Garrett is developing a tool to allow standard 3D animations to be rendered in a painterly style.
Watch Garrett's Viz Symposium video
Quick Recognition of Characters through Level of Detail Manipulation
Jack is creating a tool to help character artists improve quick recognition of game characters.
Watch Jack's Viz Symposium video
A Tool for the Art-Directable Incorporation of FEM-Drive Soft Body Simulation with Keyframed Skeletal Animation
Jacob is working on creating a Maya tool that will allow users to incorporate soft body dynamics with keyframed animation.
Watch Jacob's Viz Symposium video
Learn and Play with Tablets Using Soft Toys
Janelle's work focuses on improving childrens' interaction with digital devices through the use of soft toys.
Watch Janelle's Viz Symposium video
Jeff's body of work is focused on creating narrative live action shorts in 60 seconds.
Watch Jeff's Viz Symposium video
Kelly's body of work uses 3D animation to explore dreams and the subconscious.
Watch Kelly's Viz Symposium video
Open Rigging Through XML
Logan's work is focused on making rigging more user-friendly by using a node-based interface.
Watch Logan's Viz Symposium video
Morgan's body of work is focused on creating songs and visuals using physically-based systems.
Watch Morgan's Viz Symposium video
Phobias as Entities and Experiences
Rachel's body of work analyzes characteristics of different phobias and attempts to tame them.
Watch Rachel's Viz Symposium video
Using Open Source Asset Management System to interface with Maya
Rakesh is using asset management software to create an open source pipeline and integrate it with Maya.
Watch Rakesh's Viz Symposium video
RJ's body of work focuses on the differences between explicit and implicit memory.
Watch RJ's Viz Symposium video
Sketch-Based Animation Tool for Character Animation
Sean's research is focused on creating a sketch-based animation tool for Maya using hand-drawn curves.
Watch Sean's Viz Symposium video
Computer Graphics and Historical Costume
Trisha's research focuses on creating believable period clothing made with appropriate fabrics by using paintings and clothing patterns to create 3D versions.
Watch Trisha's Viz Symposium video
Spirituality, Stillness, Sight
Tyler is exploring depictions of the Apostles in scripture and reinterpreting them as interactive art.
Watch Tyler's Viz Symposium video
A Collision Deformer for Maya
Wei is working on creating a deformer for Maya that allows users to create collision effects without running simulations.
Watch Wei's Viz Symposium video