John is leading a collaborative student group to create a short 3D film.
Weecho’s work focuses on how the internet uses CG to visualize and advertise fetishes and relationships.
Stephanie’s work focuses on how students use online communication tools to collaborate on multi-located group animation projects.
Tyler is conducting a case study on an independent collaborative multi-located group animation project.
Spencer is working on generating procedural quadrupedal gait patterns based on video footage.
Applying hand-drawn effects design principles to the creation of 3D effects
Sarah Beth Eisinger
Sarah Beth’s research focuses on applying hand-drawn effects design principles to the creation of 3D effects.
Man Li is interested in combining aesthetics from hip-hop and traditional Chinese culture.
Modular rigging utilizing XML and node-based editing
Logan’s research focuses on creating a node-based interface for making 3D character rigs.
Open-source procedural fur styling system
Landon is working on creating an open-source fur plug-in for Maya.
Splat generation and rendering for nebulae and galaxies
Kendall’s research focuses on generating realistic looking 3D particle systems to represent nebulae and galaxies.
Perception-based locomotion generation for quadrupedal characters
Junze’s research focuses on creating a simple user-friendly animation system that creates cyclic animations for quadrupedal characters.
Jeff is creating a short 3D film based on Ragnarök, a story by Jorge Luis Borges.
Jake’s research focuses on studying the successfulness of video games that have additional companion games or apps.
Hemali’s research focuses on creating a visualization of her dream home, modeled after butterflies.
Ganesh’s work centers on collaborating with dancers and using a generative system to create artificial life from the dances.
Brandon’s work focuses on analyzing pipelines in CG film and video game industries and applying their structures to educational environments.
Anahita’s work focuses on creating character design styles based on the combination of 2D and 3D characteristics.