Uncanny Valley in Digital Faces
Scot’s research focuses on trying to simulate the uncanny valley in digital faces. This presentation includes his current attempts to simulate it.
His committee includes Prof. Joshua Bienko, Prof. Carol LaFayette and Prof. Richard Davison
Austin introduces his new thesis of creating a philosophical film "Now and Everlasting".
Group Based Rigging of Realistic Feathered Wings
Heather’s research focuses on creating a rigging system for a feathered wing based on a real birds wing movement and feathers. The wing, similar to a human arm, woul be rigged in a similar manner while the feather groups would be simpli?ed to a fan shape in movement and range.
Rodrigo’s research focuses on phasing loops.
Sowjanya’s reasearch focues on generative sculptures through use of patterns.
A Painterly Aprroach to Light Transfer in Participating Media
Jose Guinea Montalvo
Jose is researching alternative methods to achieving light transport through participating media based on diffuse scattering and discreet simplification of the participating media. Jose’s research goal is to achieve control and visually compelling result of light transport. In his free time he also strives to reach the light at the end of this tunnel.
Elizabeth’s research focuses on creating collage sculptures.
Brandi’s research focuses on chimera. She uses a program she created to generate chimera based on their genetic makeup.
Natalie introduces her current thesis work.
Julie’s thesis research aims to analyse and compare existing movement notation systems to identify concepts and symbols that could be adapted to meet the specific needs of computer animators. She will then use these concepts to design new symbols and then combine and streamline them make a shorthand system that would be intuitive and useful to animators.
Figuring Things Out
Ganesh introduces his current work and future plans.
GPU Accelerated Fluid Sim in Houdini
Mat’s research focuses on GPU accelerated fluid sim in Houdini.
Goal-directed Locomotion of Tentacled Creatures
Seth’s thesis research attempts to produce visually plausible tentacle motion with minimal input from an animator. The tentacled creature will be physically based and procedural. It would be capable of moving about and reacting to its own environment. His committee includes Prof. Tim McLaughlin, Prof. Philip Galanter and Prof. John Keyser.
Thesis Motivation: Towards Believable Lace Texturing in 3D
Suruchi introduces her thesis motivation of creating believable lace texturing in 3D. She shows current films use in lace and compares it to traditional artwork, and points out the flaws and improvements she plans to undertake for her thesis.
Hemali’s focus shows concept art for dream homes, such as a butterfly house.
Attractiveness in Animated Characters
Megan’s research focuses on the characteristics that make animated characters attractive. She introduces current research in the topic and her future plans on research work in the field.
Node-Based GUI Design
Tim’s research focuses on node-based GUI design for visual effects.