Morality and Meaning in games: A New Approach to Christian Game Design
Megan’s thesis is centered around introducing morality and meaning in games through a Christian approach towards game design. Her approach is to use virtual and interactive parables, encouragement and Introspection, sublime and mystery, and alternative to violence in games. Her thesis committee includes Yauger Williams, Dr. Vinod Srinivasan and Karen Hillier from the Visualization Department, and Stephen Caffey from the Department of Architecture.
Modding for Emergence: Using Cellular Automata, Randomness, and Influence Maps in the Source Game Engine
Ben’s thesis committee includes Dr. Vinod Srinivasan and Prof. Philip Galanter from the Visualization Department and Dr. Dennie Smith from the College of Education and Human Development.
Thesis Motivation in Image Based Lighting
Character Visualization: Hindu God Yamah in Burton Style
Ranjith’s research involves exploring the characteristic features of the visual style used by the American film director, Tim Burton and to apply them in the visualization of a digital character representing the Hindu God, Yamah.
Application of Stylized Facial Expressions in 3D Models and Animation
Jerry’s thesis involves creatively exploring the use of 2D Japanese stylized facial expressions and to adapt them to 3D models and animation. He aims to preserve the look of anime by adhering to the 2D style producing results that will be computer generated animated scenes that use these adapted stylistic facial expressions.
Novel Approach to Volumetric Painting
His committee includes Prof. Joshua Bienko, Prof. Carol LaFayette and Prof. Richard Davison.
Watch Ariel’s Viz Symposium video
Parametric Model of a Portuguese Nau
A Rigging Convention for Isosurface-Based Characters
Megha is researching how to develop a standard for joints and controls particular to amorphous characters with Isosurfaces (using Renderman’s RIBlobby binding). The research will lead to the creation of a graphical user interface (GUI) to convert this method into a concise production-ready application. Megha’s thesis committee comprises of Prof. Tim McLaughlin and Prof. Ergun Akleman from Visualization Department, and Prof. John Keyser from the Department of Computer Science.
Abstract Expressionist Rendering
Eye Tracking in the Development & Usability Evaluation of E-learning Tools
Punit’s research explores development and usability evaluation of e-Learning applications meant to teach basic concepts in industrial engineering to students that include basic 3d animations of industrial processes and interactive flash applications.
Art Directable Tornados
Ravindra’s thesis focuses on simulating tornadoes while giving artistic controls to stylize the simulation. The tool is meant to allow user to create animations that reflect the visual characteristics of tornadoes. His committee includes Dr. Vinod Srinivasan, Dr. John Keyser and Dr. Wei Yan
Art Directable Global Illumination
Group Based Rigging of Feathered Wings
Heather’s research focuses on creating a rigging system for a feathered wing based on a real birds wing movement and feathers. The wing, similar to a human arm, woul be rigged in a similar manner while the feather groups would be simpli?ed to a fan shape in movement and range.
Interactive Stereoscopic Installation: A Photographic Collage
Shyam’s committee members include Prof. Karen Hillier, Prof. Carol LaFayette, and prof. Jeff Morris.
Developing Games for Children with Autism
Naureen’s thesis research is regarding developing learning games for children with autism. The focus of this thesis is to formulate a framework of strategies for anyone developing games or interactive programs for children with autism. Her advising committee include Dr. Vinod Srinivasan and Dr. Ann McNamara from the Visualization department, and Dr. Ronald Zellner from the Department of Educational Psychology.
Alternative Method to Achieve Light Transport
Jose is researching alternative methods to achieving light transport through participating media based on diffuse scattering and discreet simplification of the participating media. Jose’s research goal is to achieve control and visually compelling result of light transport. In his free time he also strives to reach the light at the end of this tunnel.
Recovery of Lighting Information from Synthetic Images
Brent’s research aims to help automate the process used by compositing and lighting artists. The process will be developed using synthetic computer generated images where color, position, depth and surface normal are known, using tools such as Houdini, OpenEXR and Python. Brent’s thesis committee includes Dr. Ergun Akleman and Dr. Ann McNamara from the Visualization Department, and Dr. Wei Yan from the Department of Architecture.
Adapting Movement Notation Systems for Computer Animation
Julie’s thesis research aims to analyse and compare existing movement notation systems to identify concepts and symbols that could be adapted to meet the speci?c needs of computer animators. She will then use these concepts to design new symbols and then combine and streamline them make a shorthand system that would be intuitive and useful to animators.
The Motion Music Dream – Guitar driven generative music and sound reactive visual systems
Ganesh’s committee members include Prof. Karen Hillier, Prof. Jeff Morris and Prof. Philip Galanter.
Developing a Prototype System for Goal-Directed Tentacle Creature Animation
Seth’s thesis research attempts to produce visually plausible tentacle motion with minimal input from an animator. The tentacled creature will be physically based and procedural. It would be capable of moving about and reacting to its own environment. His committee includes Prof. Tim McLaughlin, Prof. Philip Galanter and Prof. John Keyser.
The Role of Camera Usage in the Visual Structure of a Classic Narrative
Leticia’s research intends to understand and demonstrate how camera usage supports classical narrative story structure. It analyzes classical linear narrative, non-linear narratives and non-narrative structures and compare them. She will examine camera choices used through the storyboard and layout phases of an animated short created for this research and demonstrate how the storyboarding and layout phases solve different visual problems through camera usage.
Art Directed Dissection
Jon explores methods for dividing a 3D mesh into parts from a user painted tecture map.
Dreamhome: An architect’s vision blind to any limitations
Celtic Knot Weaving
Qing aims to create Celtic knot looking weaving based on input images for her thesis research. The process involves modifying a 2D mesh grid from input image, labeling edges with proper twist numbers and then generating weaving geometry from the mesh. Qing’s thesis adviser is Dr. Ergun Akleman