Student Research

Research work from 2013



Abnormal Gait Synthesis

Amber Playle

Amber is using motion capture to analyze the gait patterns of healthy and injured canines.

Watch Amber's Viz Symposium video

 

 

 

Creative Character Design Style

Anahita Salimi

Anahita is creating a unique character style by combining 2D and 3D design elements.

Watch Anahita's Viz Symposium video

 



Final Frontier

Brian Smith

Brian's body of work explores the cognitive shift experienced by astronauts as they leave the Earth.

Watch Brian's Viz Symposium video

 


Lefty & Boomer

Caleb Jackson

Caleb is creating a collaborative short film that combines 3D animation with live action.

Watch Caleb's Viz Symposium video


 

Absence Makes the Mind Grow Scared-er

Catherine Hervey

Catherine's body of work explores how the absence of something affects the audience's experience.

Watch Catherine's Viz Symposium video

 


A Qualitative Comparison of Scripting Languages used for Image Synthesis

Chris Potter

Chris is comparing the quality of raytracing programs coded in different programming languages.

Watch Chris's Viz Symposium video

 



The Presence of Absence: Loss and Memory

Christine Li

Christine's body of work uses 3D animation to explore themes of loss and memory.

Watch Christine's Viz Symposium video

 


Fluid Simulation Based Character Design

Cong Wang

Cong is using fluid fire simulation to emulate hair on 3D characters.

Watch Cong's Viz Symposium video

 



Modular Shapeshifting of Rigged Characters

Dane Shannon-Sparks

Dane is exploring methods of morphing between different characters in an art-directable way.

Watch Dane's Viz Symposium video

 


Breaking Glass

David Monroe

David is developing a procedural tool for creating realistic art-directable glass shatter.

Watch David's Viz Symposium video

 


An Approach to Painterly Rendering

Garrett Broussard

Garrett is developing a tool to allow standard 3D animations to be rendered in a painterly style.

Watch Garrett's Viz Symposium video

 


Quick Recognition of Characters through Level of Detail Manipulation

Jack Eggebrecht

Jack is creating a tool to help character artists improve quick recognition of game characters.

Watch Jack's Viz Symposium video

 


A Tool for the Art-Directable Incorporation of FEM-Drive Soft Body Simulation with Keyframed Skeletal Animation

Jacob Zimmer

Jacob is working on creating a Maya tool that will allow users to incorporate soft body dynamics with keyframed animation.

Watch Jacob's Viz Symposium video

 

Learn and Play with Tablets Using Soft Toys


Janelle Arita

Janelle's work focuses on improving childrens' interaction with digital devices through the use of soft toys.

Watch Janelle's Viz Symposium video



60-Second Storytelling

Jeff Gustafson

Jeff's body of work is focused on creating narrative live action shorts in 60 seconds.

Watch Jeff's Viz Symposium video

 


aWAKEning

Kelly Kin

Kelly's body of work uses 3D animation to explore dreams and the subconscious.

Watch Kelly's Viz Symposium video

 

 

Open Rigging Through XML

Logan Kelly

Logan's work is focused on making rigging more user-friendly by using a node-based interface.

Watch Logan's Viz Symposium video

 


Morgan Jenks

Morgan's body of work is focused on creating songs and visuals using physically-based systems.

Watch Morgan's Viz Symposium video
 

 

 

 


Phobias as Entities and Experiences

Rachel Cunningham

Rachel's body of work analyzes characteristics of different phobias and attempts to tame them.

Watch Rachel's Viz Symposium video

 


Using Open Source Asset Management System to interface with Maya

Rakesh Ramesh

Rakesh is using asset management software to create an open source pipeline and integrate it with Maya.

Watch Rakesh's Viz Symposium video

 


Carnal Maps

RJ Pena

RJ's body of work focuses on the differences between explicit and implicit memory.

Watch RJ's Viz Symposium video

 



Sketch-Based Animation Tool for Character Animation

Sean Low

Sean's research is focused on creating a sketch-based animation tool for Maya using hand-drawn curves.

Watch Sean's Viz Symposium video

 



Computer Graphics and Historical Costume

Trisha Cleveland

Trisha's research focuses on creating believable period clothing made with appropriate fabrics by using paintings and clothing patterns to create 3D versions.

Watch Trisha's Viz Symposium video

 



Spirituality, Stillness, Sight

Tyler Rosas

Tyler is exploring depictions of the Apostles in scripture and reinterpreting them as interactive art.

Watch Tyler's Viz Symposium video

 


A Collision Deformer for Maya

Wei Wang

Wei is working on creating a deformer for Maya that allows users to create collision effects without running simulations.

Watch Wei's Viz Symposium video

 

 

Research work from 2012

Sleddin’

John Pettingill

John is leading a collaborative student group to create a short 3D film.

Watch John's Viz Symposium video

Weecho Velasquez

Weecho’s work focuses on how the internet uses CG to visualize and advertise fetishes and relationships.

Watch Weecho's Viz Symposium video

Stephanie Keske

Stephanie’s work focuses on how students use online communication tools to collaborate on multi-located group animation projects.

Watch Stephanie's Viz Symposium video

Tyler Rosas

Tyler is conducting a case study on an independent collaborative multi-located group animation project.

Watch Tyler's Viz Symposium video

Perceptual Animation

Spencer Cureton

Spencer is working on generating procedural quadrupedal gait patterns based on video footage.

Watch Spencer's Viz Symposium video

Applying hand-drawn effects design principles to the creation of 3D effects

Sarah Beth Eisinger

Sarah Beth’s research focuses on applying hand-drawn effects design principles to the creation of 3D effects.

Watch Sarah's Viz Symposium video

Man Li

Man Li is interested in combining aesthetics from hip-hop and traditional Chinese culture.

Watch Man's Viz Symposium video

Modular rigging utilizing XML and node-based editing

Logan Kelly

Logan’s research focuses on creating a node-based interface for making 3D character rigs.

Watch Logan's Viz Symposium video

Open-source procedural fur styling system

Landon Hagan

Landon is working on creating an open-source fur plug-in for Maya.

Watch Landon's Viz Symposium video

Splat generation and rendering for nebulae and galaxies

Kendall Litaker

Kendall’s research focuses on generating realistic looking 3D particle systems to represent nebulae and galaxies.

Watch Kendall's Viz Symposium video

Perception-based locomotion generation for quadrupedal characters

Junze Zhou

Junze’s research focuses on creating a simple user-friendly animation system that creates cyclic animations for quadrupedal characters.

Watch Junze's Viz Symposium video

Ragnarök

Jeff Gustafson

Jeff is creating a short 3D film based on Ragnarök, a story by Jorge Luis Borges.

Watch Jeff's Viz Symposium video

Companion gaming

Jake Ross

Jake’s research focuses on studying the successfulness of video games that have additional companion games or apps.

Watch Jake's Viz Symposium video

Dream Home

Hemali Tanna

Hemali’s research focuses on creating a visualization of her dream home, modeled after butterflies.

Watch Hemali's Viz Symposium video

Thandav Nritya

Ganesh Rao

Ganesh’s work centers on collaborating with dancers and using a generative system to create artificial life from the dances.

Watch Ganesh's Viz Symposium video

Brandon Jarratt

Brandon’s work focuses on analyzing pipelines in CG film and video game industries and applying their structures to educational environments.

Watch Brandon's Viz Symposium video

Anahita Salimi

Anahita’s work focuses on creating character design styles based on the combination of 2D and 3D characteristics.

Watch Anahita's Viz Symposium video

 

Research work from 2011

scot andreason

Uncanny Valley in Digital Faces

Scot Andreason

Scot’s research focuses on trying to simulate the uncanny valley in digital faces. This presentation includes his current attempts to simulate it.

Watch Scot’s Viz Symposium video

chisolm

3D Painting
Ariel Chisholm

His committee includes Prof. Joshua Bienko, Prof. Carol LaFayette and Prof. Richard Davison

Watch Ariel’s Viz Symposium video

current research

Current Research
Austin Hines

Austin introduces his new thesis of creating a philosophical film "Now and Everlasting".

Watch Austin’s Viz Symposium video

heather howard  

Group Based Rigging of Realistic Feathered Wings
Heather Howard

Heather’s research focuses on creating a rigging system for a feathered wing based on a real birds wing movement and feathers. The wing, similar to a human arm, woul be rigged in a similar manner while the feather groups would be simpli?ed to a fan shape in movement and range.

Watch Heather’s Viz Symposium video

phasing loops

Phasing Loops
Rodrigo Guinski

Rodrigo’s research focuses on phasing loops.

Watch Rodrigo’s Viz Symposium video

generative sculptures  

Generative Sculptures
Sowjanya Kollu

Sowjanya’s reasearch focues on generative sculptures through use of patterns.

Watch Sowjanya’s Viz Symposium video

jose montalvo

A Painterly Aprroach to Light Transfer in Participating Media
Jose Guinea Montalvo

Jose is researching alternative methods to achieving light transport through participating media based on diffuse scattering and discreet simplification of the participating media. Jose’s research goal is to achieve control and visually compelling result of light transport. In his free time he also strives to reach the light at the end of this tunnel.

Watch Jose’s Viz Symposium video

collage sculptures

Collage Sculptures
Elizabeth Muhm

Elizabeth’s research focuses on creating collage sculptures.

Watch Elizabeth’s Viz Symposium video

chimera

Chimera
Brandi Parrish

Brandi’s research focuses on chimera. She uses a program she created to generate chimera based on their genetic makeup.

Watch Brandi’s Viz Symposium video

thesis work

Thesis Work
Natalie Pittman

Natalie introduces her current thesis work.

Watch Natalie’s Viz Symposium video

thesis work

Thesis Work
Julie Pool 

Julie’s thesis research aims to analyse and compare existing movement notation systems to identify concepts and symbols that could be adapted to meet the specific needs of computer animators. She will then use these concepts to design new symbols and then combine and streamline them make a shorthand system that would be intuitive and useful to animators.

Watch Julie’s Viz Symposium video

figuring things out

Figuring Things Out
Ganesh Rao

Ganesh introduces his current work and future plans.

Watch Ganesh’s Viz Symposium video

gpu accelerated fluid sim in houdini

GPU Accelerated Fluid Sim in Houdini
Mat Sandford

Mat’s research focuses on GPU accelerated fluid sim in Houdini.

Watch Mat’s Viz Symposium video

seth schwartz

Goal-directed Locomotion of Tentacled Creatures
Seth Schwartz 

Seth’s thesis research attempts to produce visually plausible tentacle motion with minimal input from an animator. The tentacled creature will be physically based and procedural. It would be capable of moving about and reacting to its own environment. His committee includes Prof. Tim McLaughlin, Prof. Philip Galanter and Prof. John Keyser.

Watch Seth’s Viz Symposium video

suruchi sharma

Thesis Motivation: Towards Believable Lace Texturing in 3D
Suruchi Sharma

Suruchi introduces her thesis motivation of creating believable lace texturing in 3D. She shows current films use in lace and compares it to traditional artwork, and points out the flaws and improvements she plans to undertake for her thesis.

Watch Suruchi’s Viz Symposium video

dream home

Dream Home
Hemali Tanna

Hemali’s focus shows concept art for dream homes, such as a butterfly house.

megan walker

Attractiveness in Animated Characters
Megan Walker

Megan’s research focuses on the characteristics that make animated characters attractive. She introduces current research in the topic and her future plans on research work in the field.

Watch Megan’s Viz Symposium video

node based GUI design

Node-Based GUI Design
Tim Withers

Tim’s research focuses on node-based GUI design for visual effects.

Watch Tim’s Viz Symposium video

 

 

Research work from 2010

morality and meaning in games

Morality and Meaning in games: A New Approach to Christian Game Design
Megan Bednarz

Megan’s thesis is centered around introducing morality and meaning in games through a Christian approach towards game design. Her approach is to use virtual and interactive parables, encouragement and Introspection, sublime and mystery, and alternative to violence in games. Her thesis committee includes Yauger Williams, Dr. Vinod Srinivasan and Karen Hillier from the Visualization Department, and Stephen Caffey from the Department of Architecture.

Read more about Megan’s research.

Watch Megan’s Viz Symposium video

moddling for emergence

Modding for Emergence: Using Cellular Automata, Randomness, and Influence Maps in the Source Game Engine
Ben Bertka 

Ben’s thesis committee includes Dr. Vinod Srinivasan and Prof. Philip Galanter from the Visualization Department and Dr. Dennie Smith from the College of Education and Human Development.

Watch Ben’s Viz Symposium video

image based lighting

Thesis Motivation in Image Based Lighting
Jon Camit

Watch Jonathan’s Viz Symposium video

character visualization

Character Visualization: Hindu God Yamah in Burton Style
Ranjith Chandy 

Ranjith’s research involves exploring the characteristic features of the visual style used by the American film director, Tim Burton and to apply them in the visualization of a digital character representing the Hindu God, Yamah.

Watch Ranjith’s Viz Symposium video

jerry change

Application of Stylized Facial Expressions in 3D Models and Animation
Jerry Chang

Jerry’s thesis involves creatively exploring the use of 2D Japanese stylized facial expressions and to adapt them to 3D models and animation. He aims to preserve the look of anime by adhering to the 2D style producing results that will be computer generated animated scenes that use these adapted stylistic facial expressions.

Watch Jerry’s Viz Symposium video

ariel chisholm

Novel Approach to Volumetric Painting
Ariel Chisholm 

His committee includes Prof. Joshua Bienko, Prof. Carol LaFayette and Prof. Richard Davison.
Watch Ariel’s Viz Symposium video

parametric model of a portuguese nau

Parametric Model of a Portuguese Nau

Justus Cook

Watch Justus’ Viz Symposium video

megha davalath

A Rigging Convention for Isosurface-Based Characters
Megha Davalath

Megha is researching how to develop a standard for joints and controls particular to amorphous characters with Isosurfaces (using Renderman’s RIBlobby binding). The research will lead to the creation of a graphical user interface (GUI) to convert this method into a concise production-ready application. Megha’s thesis committee comprises of Prof. Tim McLaughlin and Prof. Ergun Akleman from Visualization Department, and Prof. John Keyser from the Department of Computer Science.

Watch Megha’s Viz Symposium video

abstract expressionist

Abstract Expressionist Rendering
Barrett Davis

Watch Barret’s Viz Symposium video

punit deotale

Eye Tracking in the Development & Usability Evaluation of E-learning Tools
Punit Deotale

Punit’s research explores development and usability evaluation of e-Learning applications meant to teach basic concepts in industrial engineering to students that include basic 3d animations of industrial processes and interactive flash applications.

Watch Punit’s Viz Symposium video

ravindra

Art Directable Tornados
Ravindra Dwivedi

Ravindra’s thesis focuses on simulating tornadoes while giving artistic controls to stylize the simulation. The tool is meant to allow user to create animations that reflect the visual characteristics of tornadoes. His committee includes Dr. Vinod Srinivasan, Dr. John Keyser and Dr. Wei Yan

Watch Ravindra’s Viz Symposium video

art directable global illumination

Art Directable Global Illumination
Chris Horne 

Watch Chris’s Viz Symposium video

group based rigging of feathered wings

Group Based Rigging of Feathered Wings
Heather Howard

Heather’s research focuses on creating a rigging system for a feathered wing based on a real birds wing movement and feathers. The wing, similar to a human arm, woul be rigged in a similar manner while the feather groups would be simpli?ed to a fan shape in movement and range.

Watch Heather’s Viz Symposium video

interactive stereoscopic installation

Interactive Stereoscopic Installation: A Photographic Collage
Shyam Kannapurakkaran 

Shyam’s committee members include Prof. Karen Hillier, Prof. Carol LaFayette, and prof. Jeff Morris.

Watch Shyam’s Viz Symposium video

developing games for children with autism

Developing Games for Children with Autism
Naureen Mahmood

Naureen’s thesis research is regarding developing learning games for children with autism. The focus of this thesis is to formulate a framework of strategies for anyone developing games or interactive programs for children with autism. Her advising committee include Dr. Vinod Srinivasan and Dr. Ann McNamara from the Visualization department, and Dr. Ronald Zellner from the Department of Educational Psychology.

Watch Naureen’s Viz Symposium video

montalvo

Alternative Method to Achieve Light Transport
Jose Montalvo

Jose is researching alternative methods to achieving light transport through participating media based on diffuse scattering and discreet simplification of the participating media. Jose’s research goal is to achieve control and visually compelling result of light transport. In his free time he also strives to reach the light at the end of this tunnel.

Watch Jose’s Viz Symposium video

recovery of lighting information from synthetic images

Recovery of Lighting Information from Synthetic Images
Brent Musat 

Brent’s research aims to help automate the process used by compositing and lighting artists. The process will be developed using synthetic computer generated images where color, position, depth and surface normal are known, using tools such as Houdini, OpenEXR and Python. Brent’s thesis committee includes Dr. Ergun Akleman and Dr. Ann McNamara from the Visualization Department, and Dr. Wei Yan from the Department of Architecture.

Watch Brent’s Viz Symposium video

julie pool

Adapting Movement Notation Systems for Computer Animation
Julie Pool 

Julie’s thesis research aims to analyse and compare existing movement notation systems to identify concepts and symbols that could be adapted to meet the speci?c needs of computer animators. She will then use these concepts to design new symbols and then combine and streamline them make a shorthand system that would be intuitive and useful to animators.

Watch Julie’s Viz Symposium video

ganesh rao

The Motion Music Dream – Guitar driven generative music and sound reactive visual systems
Ganesh Rao

Ganesh’s committee members include Prof. Karen Hillier, Prof. Jeff Morris and Prof. Philip Galanter.

Watch Ganesh’s Viz Symposium video

schwartz

Developing a Prototype System for Goal-Directed Tentacle Creature Animation
Seth Schwartz

Seth’s thesis research attempts to produce visually plausible tentacle motion with minimal input from an animator. The tentacled creature will be physically based and procedural. It would be capable of moving about and reacting to its own environment. His committee includes Prof. Tim McLaughlin, Prof. Philip Galanter and Prof. John Keyser.

Watch Seth’s Viz Symposium video

leticia silva

The Role of Camera Usage in the Visual Structure of a Classic Narrative
Leticia Silva

Leticia’s research intends to understand and demonstrate how camera usage supports classical narrative story structure. It analyzes classical linear narrative, non-linear narratives and non-narrative structures and compare them. She will examine camera choices used through the storyboard and layout phases of an animated short created for this research and demonstrate how the storyboarding and layout phases solve different visual problems through camera usage.

Watch Leticia’s Viz Symposium video

art directed dissection

Art Directed Dissection
Jon Simpson 

Jon explores methods for dividing a 3D mesh into parts from a user painted tecture map.

Watch Jon’s Viz Symposium video

dreamhome

Dreamhome: An architect’s vision blind to any limitations

Hemali Tanna

Watch Hemali’s Viz Symposium video

qing xing

Celtic Knot Weaving

Qing Xing

Qing aims to create Celtic knot looking weaving based on input images for her thesis research. The process involves modifying a 2D mesh grid from input image, labeling edges with proper twist numbers and then generating weaving geometry from the mesh. Qing’s thesis adviser is Dr. Ergun Akleman

Watch Qing’s Viz Symposium video