Ergun’s research interests include modeling woven objects, topological implicit modeling, sketching, non photorealistic rendering, visual storytelling, image based lighting, texture and tiles, computer aided caricature. compositing and Visualization. His work on topological mesh modeling resulted in a mesh modeling system called TopMod, making high genus manifold shapes easier to construct.Read more about Ergun’s recent projects
Davison’s areas of interest include design communication, drawing, painting, and color theory.Read more on Richard’s current research
Howard's recent photography explores elements of landscape, design, and fun in Park City, Utah. His interest areas also include multimedia and web design.Read more on Howard’s current research
Sherman's research is focused on using hybrid art to explore the biology of living systems.
Phil’s interest areas are complex systems, generative art, emergence and physical computing. Among these areas of research, complexism involves the extension of the world-view suggested by complexity science into the problem space of the arts and humanities. Computational aesthetic evaluation answers questions like "How can we build digital systems that evaluate art, design, music, etc. with results consistent with human notions of beauty?"Read more on Phil’s current research
Felice's paintings portray women in roles typically associated with men, with her recent work focusing on Western themes.
Carol is currently working with an NSF supported project to form SEAD, a national network for transdisciplinary engagement among the sciences, engineering, arts, and design.Find out more about Carol’s latest work
Tim McLaughlin’s research interests focus on the perception of animal motion, using technology to facilitate creative problem solving among distant collaborators, and developing video games for training and simulation. His recent research topics include: Distance Learning in Collaborative Digital Environments, Evidence-Based Visual Style Development for Video Games, and Perception Based Animation Generation.Read more on Tim’s current research
Ann McNamara’s research focuses on the advancement of computer graphics and scientific visualization through novel approaches for optimizing an individual’s experience when creating, viewing and interacting with virtual spaces. She investigates new ways to exploit knowledge of human visual perception to produce high quality computer graphics and animations more efficiently.Find out more about Ann’s latest work
Dr. Fred Parke’s research has been in the area of conversational interfaces which combines a long standing interest in facial animation with the use of speech recognition and speech synthesis to support multi-modal user interfaces and low bandwidth virtual video conferencing. He is also Co-PI for a project developing innovative ‘next-generation’ immersive visualization systems.Find out more about Fred’s latest work
Hwaryoung’s art research focuses on embodied interactions between body, environment and technology exploring interactive installation, responsive enviroment, mixed reality enviroment, wearable computing and organic interface design. She investigates aesthetics of experience in interactive art that can open up a new interdisciplinary research on human experience in the areas of art, education, entertainment, and health sciences.