BS-Viz Course Catalog 2015-2016

Listed below are the undergraduate courses most relevant to the visualization program. Included in the listing are the course number, course title, number of lecture and laboratory hours per week, number of credits, course description, and course prerequisites.

ARTS Courses
VIST Courses

ARTS

103. (ARTS 1311) Design I. (2-4). Credit 3.
ARTS 103 - Learning Outcomes (Icon 235.6 KB)
ARTS 103 - Syllabus Spring '16 (Icon 294.8 KB)
Two-dimensional design; fundamentals of line, color, form, texture, shape, space and arrangement.

104. Introduction to Graphic Design. (0-2). Credit 1.
ARTS 104 - Learning Outcomes (Icon 232.2 KB)
ARTS 104 - Syllabus Spring '16 (Icon 114.5 KB)
Introduction to the concepts and techniques utilized in the layout of graphic presentations; basic digital camera operations, typography, use of color, design principles; integration of type, graphic elements and images. Prerequisite: Major in visualization only.

111. (ARTS 1316) Drawing I. (2-4). Credit 3.
ARTS 111 - Learning Outcomes (Icon 230.0 KB)
ARTS 111 - Syllabus Spring '16 (Icon 315.5 KB)
Variety of media techniques and subjects, exploring perceptual and descriptive possibilities; drawing as a developmental process as well as an end in itself; freehand.

112. (ARTS 1317) Drawing II. (2-4). Credit 3.
ARTS 112 - Learning Outcomes (Icon 233.9 KB)
Variety of media techniques and subjects, exploring conceptual, impressive and expressive possibilities; drawing as a description of structures within a spatial environment. Prerequisite: ARTS 111.

115. Drawing for Visualization. (2-3). Credit 3.
ARTS 115 - Learning Outcomes (Icon 235.7 KB)
ARTS 115 - Syllabus Fall '15 (Icon 148.8 KB)
Investigation of and practice with tools, methods and techniques available for communication of designs; drawing, graphics, rendering and color. Prerequisite: Visualization majors only.

149. (ARTS 1303) Art History Survey I. (3-0). Credit 3.
ARTS 149 - Learning Outcomes (Icon 234.5 KB)
ARTS 149 - Syllabus Spring '16 (Icon 2.2 MB)
Survey of architecture, painting, sculpture and the minor arts from prehistoric times to 14th century.

150. (ARTS 1304) Art History Survey II. (3-0). Credit 3.
ARTS 150 - Learning Outcomes (Icon 238.3 KB)
ARTS 150 - Syllabus Spring '16 (Icon 216.0 KB)
Survey of architecture, painting, sculpture and the minor arts from the 14th century to the end of the 19th century.

210. Digital Photography. (2-3). Credit 3.
ARTS 210 - Learning Outcomes (Icon 236.2 KB)
ARTS 210 - Syllabus Spring '16 (Icon 117.4 KB)
Introduction to the digital camera, creation, manipulation and critique of the digital image; composition and aesthetics; exposure control; digital work-flow; post-processing techniques; layering and composition; history of the photographic image. Prerequisite: Non-visualization majors only.

212. Life Drawing. (1-6). Credit 3.
ARTS 212 - Learning Outcomes (Icon 235.1 KB)
ARTS 212 - Syllabus Spring '16 (Icon 131.0 KB)
Life drawing course emphasizing structure and action of the human figure. Prerequisite: ARTS 115 or equivalent or approval of instructor and undergraduate program coordinator.

303. Graphic Design I. (2-4). Credit 3.
ARTS 303 - Learning Outcomes (Icon 237.3 KB)
ARTS 303 - Syllabus Spring '16 (Icon 285.8 KB)
Introduction to the principles of graphic design; composition and their application for printed and digital media. Prerequisites: ARTS 103, VIST 105, ENDS 105 or approval of instructor and undergraduate program coordinator.

304. Graphic Design II. (2-4). Credit 3.
ARTS 304 - Learning Outcomes (Icon 237.0 KB)
ARTS 304 - Syllabus Spring '16 (Icon 72.2 KB)
Continuation of ARTS 203; concepts in advanced graphics as a tool for design solutions for publication and promotion; emphasis on creative thinking over technology. Prerequisites: ARTS 203; junior or senior classification.

305. Painting I. (2-4). Credit 3.
ARTS 305 - Learning Outcomes (Icon 229.7 KB)
ARTS 305 - Syllabus Spring '16 (Icon 304.6 KB)
Exploring potentials of painting media with emphasis on color and composition. Prerequisite: ARTS 111, ENDS 115 or any drawing class or approval of instructor and undergraduate program coordinator.

308. Sculpture. (1-5). Credit 3.
ARTS 308 - Learning Outcomes (Icon 234.5 KB)
ARTS 308 - Syllabus Spring '16 (Icon 292.4 KB)
Sculptural principles of physical form, space and materials; context and content of three-dimensional art forms. Prerequisite: ARTS 115 or equivalent or approval of instructor and undergraduate program coordinator; junior or senior classification.

311. Black and White Photography. (2-4). Credit 3.
ARTS 311 - Learning Outcomes (Icon 235.8 KB)
ARTS 311 - Syllabus Spring '16 (Icon 333.8 KB)
Exploration of vision through the photographic image as a medium of visual expression; basic theory and practice of black and white and/or still photography and/or digital imaging; historic development and aesthetic concern for photographic imagery. Prerequisite: ARTS 115; VIST 106 or equivalent or approval of instructor and undergraduate program coordinator; junior or senior classification.

312. Advanced Photography. (2-3). Credit 3.
ARTS 312 - Learning Outcomes (Icon 229.0 KB)
ARTS 312 - Syllabus Spring '16 (Icon 409.4 KB)
Advanced photographic image-making; development, control and presentation of the expressive photographic image; expression and criticism. Prerequisite: ARTS 310 or 311.

325. Digital Painting. (2-4). Credit 3.
ARTS 325 - Learning Outcomes (Icon 235.5 KB)
ARTS 325 - Syllabus Spring '16 (Icon 107.9 KB)
Theory and practice of digital painting media; exploration of traditional and new forms of art making and creativity; emphasis on color theory. Prerequisites: Any drawing course or approval of instructor and undergraduate degree coordinator; junior or senior classification.*

329. Texas Art History. (3-0). Credit 3.
The development of visual arts in Texas; an examination of art movements, artists and major works exhibiting a broad range of artistic techniques. Prerequisite: Junior or senior classification or approval of degree coordinator.

330. The Arts of America. (3-0). Credit 3.
Survey of painting, sculpture, crafts and architecture of prehistoric America to the present; emphasis on art as a record of cultural, economic and social evolution. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

335. The Art and Architecture of Rome. (3-0). Credit 3.
ARTS 335 - Learning Outcomes (Icon 233.3 KB)
Rome as a microcosm of western civilization; a survey of western architectural and art history from antiquity through the Baroque; a focus on the Eternal City's buildings, paintings, mosaics and sculptures exploring criteria, methods, goals and results of major architectural and artistic movements and the people involved. Prerequisite: Junior or senior classification or approval of degree coordinator.

349. The History of Modern Art. (3-0). Credit 3.
ARTS 349 - Learning Outcomes (Icon 238.6 KB)
ARTS 349 - Syllabus Spring '16 (Icon 244.2 KB)
Chronological development of late 19th through 20th century art; emphasis on key artists, paintings, sculpture, photography and architecture. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

350. The Arts and Civilization. (3-0). Credit 3.
ARTS 350 - Learning Outcomes (Icon 230.8 KB)
Investigation of the image of work of selected periods in terms of criticism, aesthetic rationale, specific masters and social significance by going beyond historical chronology. May be repeated for up to 6 credit hours.

353. Color Theory. (2-4). Credit 3.
ARTS 353 - Learning Outcomes (Icon 240.8 KB)
ARTS 353 - Syllabus Fall '15 (Icon 128.0 KB)
Aspects of color and color theory including optical phenomena, color theory and perception; application and principles with respect to art and design; two-dimensional and threedimensional projects examining color theories. Prerequisite: Environmental design, landscape architecture, and visualization majors; junior or senior classification.

403. Graphic Design III. (2-4). Credit 3.
ARTS 403 - Learning Outcomes (Icon 237.4 KB)
ARTS 403 - Syllabus Spring '16 (Icon 81.9 KB)
Advanced graphic design concepts and practices; development of unified graphic campaigns to promote a product, an organization, a publication, a service, or business; advanced problem-solving techniques based on the design process through research, analysis, and presentation; systematic approach to visual development. Prerequisites: ARTS 203 and ARTS 304; junior or senior classification or approval of instructor and undergraduate degree coordinator; knowledge of industry-standard software (Adobe Photoshop, InDesign and Illustrator) is expected.

445. Byzantine Art and Architecture. (3-0). Credit 3.
A critical and historical investigation of Mediterranean art and architecture from the third century to the middle of the fifteenth century; emphasis on the artistic achievements from the late antique Mediterranean and the Byzantine Empire; investigation of architectural decoration, public monuments, cultural diversity and controversies over images. Prerequisite: Junior or senior classification.

485. Directed Studies. Credit 1 to 4.
Special problems in the fine and applied visual and plastic arts. May be repeated for up to 12 credit hours. Prerequisite: Approval of instructor and undergraduate program coordinator.

489. Special Topics in… Credit 1 to 4.
Selected topics in an identified field of the fine or applied visual and plastic arts. May be repeated for up to 9 credit hours. Prerequisite: Approval of instructor and undergraduate program coordinator.

*Field trip required

VIST

105. Principles of Design I. (2-6). Credit 4. 
VIST 105 - Learning Outcomes (Icon 234.6 KB)
VIST 105 - Syllabus Fall '15 (Icon 144.2 KB)
Survey of principles and theory of design and visual communication; elements and organizational structure of the visual language; sign, symbol, and meaning; visual perception; problem solving and the creative process; design in terms of value as well as color; emphasis on two-dimensional design.*

106. Principles of Design II. (2-6). Credit 4. 
VIST 106 - Learning Outcomes (Icon 233.4 KB)
ARTS 106 - Syllabus Spring '16 (Icon 149.4 KB)
Fundamentals of spatial design; theory of form; transformations, additive/subtractive techniques as process; 3D composition; traditional modeling and construction techniques; formal visual analysis and critique. Prerequisite: VIST 105.*

170. Introduction to Visualization Computing Environments. (0-2). Credit 1.
VIST 170 - Learning Outcomes (Icon 233.4 KB)
VIST 170 - Syllabus Spring '16 (Icon 99.1 KB)
Procedures, practices and environments useful for visual problem solving using programmatic languages; setup and use of the computing environment; useful system tools and commands; basic programming concepts and constructs. Prerequisite: Visualization majors only.

201. Writing for Design. (0-2). Credit 1. 
VIST 201 - Learning Outcomes (Icon 234.1 KB)
VIST 201 - Syllabus Spring '16 (Icon 98.2 KB)
Writing as a design tool; emphasis on expanding the focus of the design studio beyond drawing and modeling; formal written analysis of works of art and architecture; writing and the design process, from concept development to final presentations. Prerequisite: Concurrent enrollment in VIST 205.

205. Principles of Design III. (2-6). Credit 4. 
VIST 205 - Learning Outcomes (Icon 236.3 KB)
VIST 205 - Syllabus Fall '15 (Icon 144.2 KB)
Introduction of design concepts and processes related to threedimensional form, space and order; the relationship of anthropometrics and ergonomics to scale, human form and experience; conceptual notions and visual properties of form, materials, structure, lighting and environment; principles of spatial organization and movement through space. Prerequisites: ARTS 115; VIST 106; concurrent enrollment in VIST 201.*

206. Visual Studies Studio I. (2-6). Credit 4. 
VIST 206 - Learning Outcomes (Icon 240.7 KB)
VIST 206 - Syllabus Spring '16 (Icon 208.4 KB)
Theory and practice of traditional techniques for visual communication and visualization; the camera model; principles of physically based motion; time based media and animation; development of narrative and storytelling in the creative process. Prerequisite: VIST 205.*

270. Computing for Visualization I. (3-0). Credit 3. 
VIST 270 - Learning Outcomes (Icon 232.7 KB)
VIST 270 - Syllabus Fall '15 (Icon 208.0 KB)
Introduction to the theory and practice of visual computer based problem solving; system tools; problem solving principles and practice; basics of software interaction and interface organization; development concepts and principles useful in digital art and visualization production. Prerequisite: MATH 151.

271. Computing for Visualization II. (3-0). Credit 3.
VIST 271 - Learning Outcomes (Icon 241.1 KB)
VIST 271 - Syllabus Spring '16 (Icon 203.9 KB)
Continuation of Computing for Visualization I; concepts of object oriented programming; emphasis on principles and techniques useful for three dimensional visualization and real time graphic display. Prerequisite: MATH 152; VIST 270.

275. Introduction to Visualization. (3-0). Credit 3. 
Introduction to visualization concepts, techniques and applications; introduction to significant visualization topics including cultural context, visual perception, the digital image, visual language, geometric modeling, animation, image creation, image compositing; application areas, ethical issues in visualization and the future of visualization. Prerequisites: MATH 150 or equivalent; non-majors only.

284. Visualization Techniques. (0-2). Credit 1.
VIST 284 - Learning Outcomes (Icon 234.8 KB)
VIST 284 - Syllabus Spring '16 (Icon 3.6 MB)
Introduction to software used in the visual arts including 2D raster and vector systems, modeling, rendering, animation, post production and multimedia. Specific course content will vary based upon curriculum requirements. May be repeated for up to 3 credit hours. Prerequisite: Major in visualization.

289. Special Topics in … Credit 1 to 4. 
Selected topics in an identified area of visualization. May be repeated for credit. Prerequisite: Approval of instructor.

305. Visual Studies Studio II. (1-5). Credit 3. 
VIST 305 - Learning Outcomes (Icon 243.7 KB)
VIST 305 - Syllabus Spring '16 (Icon 361.0 KB)
Theory and practice of visual communication employing digital and conventional media; development of artistic concepts, proposal development and related implementation techniques; introduction to digital painting, 3D modeling, animatics and post production. Prerequisites: VIST 206; upper level classification in visualization.*

370. Interactive Virtual Environments. (3-0). Credit 3.
VIST 370 - Learning Outcomes (Icon 238.3 KB)
VIST 370 - Syllabus Fall '15 (Icon 310.6 KB)
Languages and techniques useful for the creation of real time virtual environments; definition of formal scene description structures; modeling and transformation techniques; simulation techniques; behaviors and message passing; user interaction and animation; multiuser environments; creating virtual interfaces; scripting techniques. Prerequisite: Visualization majors; junior or senior classification.

372. Creating Digital Environments. (2-2). Credit 3. 
VIST 372 - Learning Outcomes (Icon 233.5 KB)
VIST 372 - Syllabus Spring '16 (Icon 170.5 KB)
Terminology, principles and practices in the creation of 3D models; mathematical principles of geometrical modeling theory and application of modeling techniques; boolean operations; parametric modeling; modeling; particle systems; L-Systems; nurbs and/or grammar based techniques; lighting setup and control. Prerequisite: Visualization majors; junior or senior classification.

374. Multimedia Design and Development. (2-4). Credit 3. 
VIST 374 - Learning Outcomes (Icon 242.0 KB)
VIST 374 - Syllabus Spring '14 (Icon 557.1 KB)
Concepts and techniques for integrating multimedia with user control and interactivity; production of computer presentations and interactive mobile devices; computer animation, graphics, production and use of digital images; scripting techniques; projects for stand-alone computers and mobile devices. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

375. Foundations of Visualization. (3-0). Credit 3.
VIST 375 - Learning Outcomes (Icon 234.6 KB)
VIST 375 - Syllabus Spring '16 (Icon 126.7 KB)
A comprehensive introduction to visualization concepts, techniques and applications; major topic areas include cultural context, application areas, visual perception, the digital image, visual language, coordinate systems, geometric representation, modeling animation, image synthesis, image composing, ethics and the future of visualization. Prerequisites: MATH 152; VIST 271; junior or senior classification.

405. Visual Studies Studio III. (1-5). Credit 3. 
VIST 405 - Learning Outcomes (Icon 241.2 KB)
VIST 405 - Syllabus Fall '15 (Icon 80.2 KB)
Theory and practice in the art and science of the visual image; scientific and mathematical principles as process; information theory and sensorial design; interactivity and user integration; integration of real and virtual environments including lighting design and material definition. Prerequisites: VIST 305; CARC 301 or VIST 494.*

406. Visual Studies Studio IV. (1-5). Credit 3.
VIST 406 - Learning Outcomes (Icon 241.4 KB)
VIST 406 - Syllabus Spring '14 (Icon 216.3 KB)
Theory and practice in the development of the digital image; non-traditional modeling methods; camera control and animation techniques; special effects; creative lighting methods; non-photorealistic rendering; integration of traditional and digital media in the creation of visual works. Prerequisites: VIST 305; CARC 301 or VIST 494.*

441. Scientific and Technological Developments in Visual Arts. (3-0). Credit 3. 
VIST 441 - Learning Outcomes (Icon 234.9 KB)
VIST 441 - Syllabus Fall '12 (Icon 118.0 KB)
Advanced level course focusing on the relationship between art, science and technology; visual arts before the digital revolution; the development of computer graphic arts. Prerequisite: Upper level classification or approval of the undergraduate program coordinator.

442. Digital Characters:  Arts, Technology, Uses and Meaning. (3-0). Credit 3. 
Examination of the art and technology employed in the creation of digital characters; exploration of the reasons for, and impact of, their use in popular media and science; digital character creation techniques; estimating performance requirements; visual examples and written work used to illustrate topics and application areas.  Prerequisite:  Junior or senior classification.

465. Art, Culture and Time Based Media. (2-4). Credit 3.
ARTS 465 - Learning Outcomes (Icon 231.5 KB)
VIST 465 - Syllabus Spring '16 (Icon 140.1 KB)
Exploration of perception, vision and self-expression for communication through time based media; investigation of expression, vision, and visual language as a process; practice of visual communication strategies. Prerequisites: Junior or senior classification or approval of instructor; non-visualization majors only.

470. Digital Rendering. (3-0). Credit 3. 
VIST 470 - Learning Outcomes (Icon 239.1 KB)
VIST 470 - Syllabus Fall '12 (Icon 122.1 KB)
Creation of photorealistic images; rendering techniques and control; perceptual and physical principles related to creating realistic images; lighting and environmental effects; properties of materials; rendering models and techniques for adding visual detail; shading languages. Prerequisite: Visualization majors; junior or senior classification.

472. Digital Compositing. (3-0). Credit 3. 
History, mathematical foundations, techniques and applications used in combining two dimensional images for film, video and multimedia; includes theoretical foundations of the digital image, color spaces and corrections, matte tecniques, keying, rotoscoping, camera and object tracking, stereo compositing and process workflow.  Prerequisite:  VIST 271, junior or senior classification.

474. Designing for the Web. (2-4). Credit 3. 
VIST 474 - Learning Outcomes (Icon 248.0 KB)
VIST 474 - Syllabus Spring '16 (Icon 134.0 KB)
Principles of web page and site creation; elements of visual design; typography for the web; web technologies; controlling the page real estate through cascading style sheets (CSS); imaging for the web; creation and use of color and graphics; web standards; building complete web sites. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

484. Summer Internship. (3-0). Credit 3. 
Practical experience in an office of design allied professionals; 12-week internship with a minimum of 480 hours; continuous employment; departmental pre-approval through the department internship coordinator required; post approval evaluation conducted following the internship. Prerequisites: Upper level classification in visualization and approval of visualization intern coordinator.

485. Directed Studies. Credit 1 to 6. 
Special problems in visual studies. May be repeated for up to 9 credit hours. Prerequisite: Approval of instructor and undergraduate program coordinator.

486. Introduction to Game Design. (3-0). Credit 3. 
VIST 486 - Learning Outcomes (Icon 235.1 KB)
VIST 486 - Syllabus Fall '15 (Icon 370.8 KB)
Computer game design; emphasis on interactive storytelling, game play and interface design; history of computer games, review of selected games; analysis of rules of play and simple game prototype development. Prerequisite: Junior or senior classification.

487. Game Development. (2-2). Credit 3. 
VIST 487 - Learning Outcomes (Icon 231.2 KB)
VIST 487 - Syllabus Spring '16 (Icon 15.1 MB)
Aesthetic and technical aspects of computer game development, including game mechanics, story development, content creation and game programming; includes game design, interface design, 3D modeling and animation, graphics algorithms, shader programming and artificial intelligence; group project includes the design and development of a game from start to finish. Prerequisite: VIST 486 or CSCE 441 or approval of instructor. Cross-listed with CSCE 443.

489. Special Topics in… Credit 1 to 4. 
Selected topics in an identified field of visual studies. May be repeated for up to 9 credit hours. Prerequisite: Approval of instructor and undergraduate program coordinator.

491. Research. Credit 1 to 4. 
Research conducted under the direction of faculty members in visualization; emphasis on visual studies. May be repeated 2 times for credit. Prerequisites: Upper level classification; approval of instructor and undergraduate program coordinator.

494. Internship. (6-0). Credit 6. 
Practical experience in a visualization related company; 15-week internship with a minimum of 600 hours continuous employment; departmental pre-approval through the department internship coordinator required; post approval evaluation conducted following the internship. May not be repeated for credit. Prerequisites: Upper level classification in visualization and approval of visualization intern coordinator.

*Field trips may be required for which departmental fees may be assessed to cover costs.