BS-Viz Course Catalog

Listed below are the undergraduate courses most relevant to the visualization program. Included in the listing are the course number, course title, number of lecture and laboratory hours per week, number of Credits: hours, course description, and course prerequisites.

ARTS Courses
VIST Courses

ARTS

103. (ARTS 1311) Design I. (2-4). Credit 3.
Two-dimensional design; fundamentals of line, color, form, texture, shape, space and arrangement.

104. Introduction to Graphic Design. (0-2). Credit 1.
Introduction to the concepts and techniques utilized in the layout of graphic presentations; basic digital camera operations, typography, use of color, design principles; integration of type, graphic elements and images. Prerequisite: Major in visualization only.

111. (ARTS 1316) Drawing I. (2-4). Credit 3.
Variety of media techniques and subjects, exploring perceptual and descriptive possibilities; drawing as a developmental process as well as an end in itself; freehand.

112. (ARTS 1317) Drawing II. (2-4). Credit 3.
Variety of media techniques and subjects, exploring conceptual, impressive and expressive possibilities; drawing as a description of structures within a spatial environment. Prerequisite: ARTS 111.

115. Drawing for Visualization. (2-3). Credit 3.
Investigation of and practice with tools, methods and techniques available for communication of designs; drawing, graphics, rendering and color. Prerequisite: Visualization majors only.

149. (ARTS 1303) Art History Survey I. (3-0). Credit 3.
Survey of architecture, painting, sculpture and the minor arts from prehistoric times to 14th century.

150. (ARTS 1304) Art History Survey II. (3-0). Credit 3.
Survey of architecture, painting, sculpture and the minor arts from the 14th century to the end of the 19th century.

212. Life Drawing. (1-6). Credit 3.
Life drawing course emphasizing structure and action of the human figure. Prerequisite: ARTS 115 or equivalent or approval of instructor and undergraduate program coordinator.

303. Graphic Design I. (2-3). Credit 3.
Introduction to the principles of graphic design; composition and their application for printed and digital media. Prerequisites: ARTS 103, VIST 105, ENDS 105 or approval of instructor and undergraduate program coordinator.

304. Graphic Design II. (2-4). Credit 3.
Continuation of ARTS 203; concepts in advanced graphics as a tool for design solutions for publication and promotion; emphasis on creative thinking over technology. Prerequisites: ARTS 203; junior or senior classification.

305. Painting I. (2-4). Credit 3.
Exploring potentials of painting media with emphasis on color and composition. Prerequisite: ARTS 111, ENDS 115 or any drawing class or approval of instructor and undergraduate program coordinator.

308. Sculpture. (1-5). Credit 3.
Sculptural principles of physical form, space and materials; context and content of three-dimensional art forms. Prerequisite: ARTS 115 or equivalent or approval of instructor and undergraduate program coordinator; junior or senior classification.

310. Digital Photography. (2-3). Credit 3.
Creation, manipulation, and critique of the digital image; composition and aesthetics; digital camera controls; exposure refinement; lighting techniques; digital work-flow; image conversion and control; color management; post-processing techniques; layering and compositing; printing technology and processes. Prerequisite: Junior or senior classification.

311. Black and White Photography. (2-3). Credit 3.
Exploration of vision through the photographic image as a medium of visual expression; basic theory and practice of black and white and/or still photography and/or digital imaging; historic development and aesthetic concern for photographic imagery. Prerequisite: ARTS 115; VIST 106 or equivalent or approval of instructor and undergraduate program coordinator; junior or senior classification.

312. Advanced Photography. (2-3). Credit 3.
Advanced photographic image-making; development, control and presentation of the expressive photographic image; expression and criticism. Prerequisite: ARTS 310 or 311.

325. Digital Painting. (2-4). Credit 3.
Theory and practice of digital painting media; exploration of traditional and new forms of art making and creativity; emphasis on color theory. Prerequisites: Any drawing course or approval of instructor and undergraduate degree coordinator; junior or senior classification.*

329. Texas Art History. (3-0). Credit 3.
The development of visual arts in Texas; an examination of art movements, artists and major works exhibiting a broad range of artistic techniques. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

330. The Arts of America. (3-0). Credit 3.
Survey of painting, sculpture, crafts and architecture of prehistoric America to the present; emphasis on art as a record of cultural, economic and social evolution. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

335. The Art and Architecture of Rome. (3-0). Credit 3.
Rome as a microcosm of western civilization; a survey of western architectural and art history from antiquity through the Baroque; a focus on the Eternal City’s buildings, paintings, mosaics and sculptures exploring criteria, methods, goals and results of major architectural and artistic movements and the people involved. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

349. The History of Modern Art. (3-0). Credit 3.
Chronological development of late 19th through 20th century art; emphasis on key artists, paintings, sculpture, photography and architecture. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

350. The Arts and Civilization. (3-0). Credit 3.
Investigation of the image of work of selected periods in terms of criticism, aesthetic rationale, specific masters and social significance by going beyond historical chronology. May be repeated for up to 6 credit hours.

353. Color Theory. (2-4). Credit 3.
Aspects of color and color theory including optical phenomena, color theory and perception; application and principles with respect to art and design; two-dimensional and threedimensional projects examining color theories. Prerequisite: Environmental design, landscape architecture, and visualization majors; junior or senior classification.

403. Graphic Design III. (2-4). Credit 3.
Advanced graphic design concepts and practices; development of unified graphic campaigns to promote a product, an organization, a publication, a service, or business; advanced problem-solving techniques based on the design process through research, analysis, and presentation; systematic approach to visual development. Prerequisites: ARTS 203 and ARTS 304; junior or senior classification or approval of instructor and undergraduate degree coordinator; knowledge of industry-standard software (Adobe Photoshop, InDesign and Illustrator) is expected.

445. Byzantine Art and Architecture. (3-0). Credit 3.
A critical and historical investigation of Mediterranean art and architecture from the third century to the middle of the fifteenth century; emphasis on the artistic achievements from the late antique Mediterranean and the Byzantine Empire; investigation of architectural decoration, public monuments, cultural diversity and controversies over images. Prerequisite: Junior or senior classification.Course Descriptions/Asian Studies   641

485. Directed Studies. Credit 1 to 4.
Special problems in the fine and applied visual and plastic arts. May be repeated for up to 12 credit hours. Prerequisite: Approval of instructor and undergraduate program coordinator.

489. Special Topics in… Credit 1 to 4.
Selected topics in an identified field of the fine or applied visual and plastic arts. May be repeated for up to 9 credit hours. Prerequisite: Approval of instructor and undergraduate program coordinator.

*Field trip required

VIST

105. Principles of Design I. (2-6). Credit 4. 
Survey of principles and theory of design and visual communication; elements and organizational structure of the visual language; sign, symbol, and meaning; visual perception; problem solving and the creative process; design in terms of value as well as color; emphasis on two-dimensional design.*

106. Principles of Design II. (2-6). Credit 4. 
Fundamentals of spatial design; theory of form; transformations, additive/subtractive techniques as process; 3D composition; traditional modeling and construction techniques; formal visual analysis and critique. Prerequisite: VIST 105.*

170. Introduction to Visualization Computing Environments. (0-2). Credit 1.
Procedures, practices and environments useful for visual problem solving using programmatic languages; setup and use of the computing environment; useful system tools and commands; basic programming concepts and constructs. Prerequisite: Visualization majors only.

201. Writing for Design. (0-2). Credit 1. 
Writing as a design tool; emphasis on expanding the focus of the design studio beyond drawing and modeling; formal written analysis of works of art and architecture; writing and the design process, from concept development to final presentations. Prerequisite: Concurrent enrollment in VIST 205.

205. Principles of Design III. (2-6). Credit 4. 
Introduction of design concepts and processes related to threedimensional form, space and order; the relationship of anthropometrics and ergonomics to scale, human form and experience; conceptual notions and visual properties of form, materials, structure, lighting and environment; principles of spatial organization and movement through space. Prerequisites: ARTS 115; VIST 106; concurrent enrollment in VIST 201.*

206. Visual Studies Studio I. (2-6). Credit 4. 
Theory and practice of traditional techniques for visual communication and visualization; the camera model; principles of physically based motion; time based media and animation; development of narrative and storytelling in the creative process. Prerequisite: VIST 205.*

270. Computing for Visualization I. (3-0). Credit 3. 
Introduction to the theory and practice of visual computer based problem solving; system tools; problem solving principles and practice; basics of software interaction and interface organization; development concepts and principles useful in digital art and visualization production. Prerequisite: MATH 151.

271. Computing for Visualization II. (3-0). Credit 3.
Continuation of Computing for Visualization I; concepts of object oriented programming; emphasis on principles and techniques useful for three dimensional visualization and real time graphic display. Prerequisite: MATH 152; VIST 270.

275. Introduction to Visualization. (3-0). Credit 3. 
Introduction to visualization concepts, techniques and applications; introduction to significant visualization topics including cultural context, visual perception, the digital image, visual language, geometric modeling, animation, image creation, image compositing; application areas, ethical issues in visualization and the future of visualization. Prerequisites: MATH 150 or equivalent; non-majors only.

284. Visualization Techniques. (0-2). Credit 1.
Introduction to software used in the visual arts including 2D raster and vector systems, modeling, rendering, animation, post production and multimedia. Specific course content will vary based upon curriculum requirements. May be repeated for up to 3 credit hours. Prerequisite: Major in visualization.

289. Special Topics in … Credit 1 to 4. 
Selected topics in an identified area of visualization. May be repeated for credit. Prerequisite: Approval of instructor.

305. Visual Studies Studio II. (1-5). Credit 3. 
Theory and practice of visual communication employing digital and conventional media; development of artistic concepts, proposal development and related implementation techniques; introduction to digital painting, 3D modeling, animatics and post production. Prerequisites: VIST 206; upper level classification in visualization.*Course Descriptions/Visualization 869

370. Interactive Virtual Environments. (3-0). Credit 3.
Languages and techniques useful for the creation of real time virtual environments; definition of formal scene description structures; modeling and transformation techniques; simulation techniques; behaviors and message passing; user interaction and animation; multiuser environments; creating virtual interfaces; scripting techniques. Prerequisite: Visualization majors; junior or senior classification.

372. Creating Digital Environments. (2-2). Credit 3. 
Terminology, principles and practices in the creation of 3D models; mathematical principles of geometrical modeling theory and application of modeling techniques; boolean operations; parametric modeling; modeling; particle systems; L-Systems; nurbs and/or grammar based techniques; lighting setup and control. Prerequisite: Visualization majors; junior or senior classification.

374. Multimedia Design and Development. (2-4). Credit 3. 
Concepts and techniques for integrating multimedia with user control and interactivity; production of computer presentations and interactive mobile devices; computer animation, graphics, production and use of digital images; scripting techniques; projects for stand-alone computers and mobile devices. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

375. Foundations of Visualization. (3-0). Credit 3.
A comprehensive introduction to visualization concepts, techniques and applications; major topic areas include cultural context, application areas, visual perception, the digital image, visual language, coordinate systems, geometric representation, modeling animation, image synthesis, image composing, ethics and the future of visualization. Prerequisites: MATH 152;>VIST 271; junior or senior classification.

405. Visual Studies Studio III. (1-5). Credit 3. 
Theory and practice in the art and science of the visual image; scientific and mathematical principles as process; information theory and sensorial design; interactivity and user integration; integration of real and virtual environments including lighting design and material definition. Prerequisites: VIST 305; CARC 301 or VIST 494.*

406. Visual Studies Studio IV. (1-5). Credit 3.
Theory and practice in the development of the digital image; non-traditional modeling methods; camera control and animation techniques; special effects; creative lighting methods; non-photorealistic rendering; integration of traditional and digital media in the creation of visual works. Prerequisites: VIST 305; CARC 301 or VIST 494.*

441. Scientific and Technological Developments in Visual Arts. (3-0). Credit 3. 
Advanced level course focusing on the relationship between art, science and technology; visual arts before the digital revolution; the development of computer graphic arts. Prerequisite: Upper level classification or approval of the undergraduate program coordinator.

465. Art, Culture and Time Based Media. (2-4). Credit 3.
Exploration of perception, vision and self-expression for communication through time based media; investigation of expression, vision, and visual language as a process; practice of visual communication strategies. Prerequisites: Junior or senior classification or approval of instructor; non-visualization majors only.

470. Digital Rendering. (3-0). Credit 3. 
Creation of photorealistic images; rendering techniques and control; perceptual and physical principles related to creating realistic images; lighting and environmental effects; properties of materials; rendering models and techniques for adding visual detail; shading languages. Prerequisite: Visualization majors; junior or senior classification.

474. Designing for the Web. (2-4). Credit 3. 
Principles of web page and site creation; elements of visual design; typography for the web; web technologies; controlling the page real estate through cascading style sheets (CSS); imaging for the web; creation and use of color and graphics; web standards; building complete web sites. Prerequisite: Junior or senior classification or approval of instructor and undergraduate program coordinator.

484. Summer Internship. (3-0). Credit 3. 
Practical experience in an office of design allied professionals; 12-week internship with a minimum of 480 hours; continuous employment; departmental pre-approval through the department internship coordinator required; post approval evaluation conducted following the internship. Prerequisites: Upper level classification in visualization and approval of visualization intern coordinator.

485. Directed Studies. Credit 1 to 6. 
Special problems in visual studies. May be repeated for up to 9 credit hours. Prerequisite: Approval of instructor and undergraduate program coordinator.

486. Introduction to Game Design. (3-0). Credit 3. 
Computer game design; emphasis on interactive storytelling, game play and interface design; history of computer games, review of selected games; analysis of rules of play and simple game prototype development. Prerequisite: Junior or senior classification. 870 Course Descriptions/Visualization

487. Game Development. (2-2). Credit 3. 
Aesthetic and technical aspects of computer game development, including game mechanics, story development, content creation and game programming; includes game design, interface design, 3D modeling and animation, graphics algorithms, shader programming and artificial intelligence; group project includes the design and development of a game from start to finish. Prerequisite: VIST 486 or CSCE 441 or approval of instructor. Cross-listed with CSCE 443.

489. Special Topics in… Credit 1 to 4. 
Selected topics in an identified field of visual studies. May be repeated for up to 9 credit hours. Prerequisite: Approval of instructor and undergraduate program coordinator.

491. Research. Credit 1 to 4. 
Research conducted under the direction of faculty members in visualization; emphasis on visual studies. May be repeated 2 times for credit. Prerequisites: Upper level classification; approval of instructor and undergraduate program coordinator.

494. Internship. (6-0). Credit 6. 
Practical experience in an office of design allied professionals; 18-week internship with a minimum of 720 hours; continuous employment; departmental pre-approval through the department internship coordinator required; post approval evaluation conducted following the internship. May not be repeated for credit. Prerequisites: Upper level classification in visualization and approval of visualization intern coordinator.

*Field trips may be required for which departmental fees may be assessed to cover costs.