For making lasting, impactful contributions to the Bryan/College Station area with her creative efforts, Jinsil Hwaryoung Seo, assistant professor of visualization, was named the M.L. “Sonny” Moss Artist of the Year by the Arts Council of the Brazos Valley.
Empowered by virtual reality goggles, patrons of a year-culminating exhibit of visualization student work soared above clouds and performed other superhuman feats in immersive alternative worlds created in an interactive design studio at Texas A&M.
Multidisciplinary student teams vied to reimagine a space adjacent to the Langford Architecture Center as part of the Feb. 23 – 25 Harold L. Adams Interdisciplinary Charrette for Undergrads, a Texas A&M College of Architecture design competition.
Inspired by her passions for art theory and computer science, Sarah Brown, a senior Texas A&M visualization student from Ft. Worth, created a computer program for building new, exciting color palettes with harmonious hues.
Using motion graphics, kinetic type and their own design prowess, two Texas A&M visualization student teams won first place honors in a statewide short film competition to create standout promotional videos for the proposed Texas Bullet Train.
Using magnets, yarn and striking graphic design, three Texas A&M visualization seniors created an interactive exhibit, “We are One,” to demonstrate the connectivity of the College of Architecture family.
Residents of Sunnyside, a Houston area neighborhood beset by water and air pollution and prone to flooding, will collaborate with College of Architecture students to develop plans to improve their community and create a roadmap for future growth.
This fall, Texas A&M College of Architecture students will design building envelopes from auto assembly line waste, research problems facing communities on the Texas-Mexico border, and create a virtual reality platform to test engineering designs.
Posters and 10-minute oral presentations detailing a wide range of research findings by Texas A&M College of Architecture students were among the top submissions at the university’s 2017 Student Research Week.
Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.