technology

Viz prof named emerging fellow by signage, way-finding group

Signage research group taps viz prof as emerging fellow

posted May 7, 2018
For work promoting the development of research in the field of signage and wayfinding, Eric Ragan, assistant professor of visualization at Texas A&M University, was selected as an Emerging Fellow by the Academic Advisory Council for Signage Research and Education.
Vizzers give 'wings' to denizens of interactive virtual realty worlds

Interactive design students create virtual worlds

posted May 5, 2018
Empowered by virtual reality goggles, patrons of a year-culminating exhibit of visualization student work soared above clouds and performed other superhuman feats in immersive alternative worlds created in an interactive design studio at Texas A&M.
Texas A&M again ranked among nation’s top animation schools

Texas A&M ranked with top animation schools in nation

posted May 5, 2018
For the fourth consecutive year, Texas A&M was recognized as one of the nation’s top animation schools, placing third among public institutions, second in the Southwest and first in Texas in lists created by Animation Career Review, a career resource website.
Viz-a-GoGo 25 showcased Viz student work in Bryan May 2-5

25th Viz-a-GoGo showed May 2-5 in downtown Bryan

posted April 9, 2018
Viz-a-GoGo 25, the annual showcase of digital wizardry conjured by Texas A&M visualization students from the College of Architecture, was staged May 2-5, 2017 at four venues in downtown Bryan.
Viz, planning profs represented Texas A&M at SXSW in 2018

Texas A&M at SXSW in 2018 featured planning, viz profs

posted March 2, 2018
Texas A&M at SXSW, a March 11-14, 2018 showcase of university faculty and research at South by Southwest, the annual Austin mega-event that celebrates the convergence of creative industries, will include a panel of visualization professors discussing technology.
Blind 'unlock' PDF content with system developed by viz professor

Blind can 'unlock' PDF content using Viz prof’s system

posted February 28, 2018
With a National Science Foundation grant, Texas A&M Professor of Visualization Francis Quek has developed technology for talking books that allows people who are blind to access more literature with increased command over their reading experiences.
Viz prof's study introducing students to STEM fields

STEM study eyes making makers

posted February 22, 2018
Teacher, firefighter and professional athlete used to top the list of what students at Neal Elementary in Bryan wanted to be when they grew up. But in the past couple of years, Neal students in a Texas A&M study began to include variations on "engineer" in their list.
Viz prof sees video games as a  central element of education

Viz prof sees video games as a central part of education

posted February 22, 2018
Video games are an ideal medium to captivate an audience because they offer full interactivity. That can have big implications for education: Just ask Texas A&M University, which wrapped up its first ever game-based course this fall.
Oscar-winning CG wizard to teach visualization as Hagler Fellow

Oscar-winning CG artist joins viz dept. as Hagler Fellow

posted December 11, 2017
Jerry Tessendorf, an Academy Award-winning professor from Clemson University who revolutionized the use of fluid simulations in computer graphics, is joining the Department of Visualization faculty in 2018 as a Hagler Institute for Advanced Study Faculty Fellow.
Play-based learning earns  NSF grant for visualization prof

Viz prof uses motion tracking to enhance kids' writing skills

posted December 8, 2017
Using motion-tracking technology, Texas A&M visualization researchers are developing and testing an enhanced play system aimed at boosting children’s’ imaginations and enriching their story-telling and writing skills.
Student-developed art history video game earns confab honor

Student-developed art history game earns confab honor

posted December 7, 2017
“ARTé Mecenas,” an instructional video game developed by Texas A&M visualization students to supplement art history courses, was recognized as one of the best “serious games” at a November educational technology conference.
Viz grad tells how Disney created 'Zootopia' city with GIS software

Viz grad tells how Disney team used GIS to create 'Zootopia'

posted November 20, 2017
In “Zootopia,” the Oscar-winning animated film where thousands of anthropomorphic animals coexist, Disney artist Brandon Jarratt, a former Texas A&M visualization student, used geographic information system software to craft the movie paradise.
Student-led Chillennium '17 breaks Guinness World Record

Chillennium '17 breaks Guinness World Record

posted October 19, 2017
Reeling from too much Red Bull and bleary-eyed from sleep deprivation, student game designers lumbered out of the Memorial Student Center at Texas A&M University at the end of Chillennium 2017, a world record-setting, student-led game design competition.
Chillennium 17 organizers aspire to beat game jam world record

Students to make world record attempt at 48-hour game jam

posted October 11, 2017
Student video game designers will vie for a Guinness World Record as they design games from scratch in just 48 hours at Chillennium 2017, an Oct. 13-15, 2017 event hosted by the Texas A&M Department of Visualization.
19th symposium showcased faculty, Ph.D. student projects

Oct. 23 symposium spotlighted college, faculty research

posted September 14, 2017
The 19th annual College of Architecture Research Symposium, “Natural, Built, Virtual,” showcased research and creative work by college faculty and doctoral students in a daylong series of five minute sessions in the Langford Architecture Center’s Preston Geren Auditorium.