Student video game designers will create electronic games from scratch in Chillennium 2018, a giant, Texas A&M student-run game jam competition Oct. 12-14, 2018 in the university’s Memorial Student Center.
The wide variety of research and creative work by faculty and doctoral students will be showcased at “Natural, Built, Virtual,” the college’s 20th annual research symposium, October 29, 2018, at Preston Geren Auditorium.
A recent National Academies report championing the integration of science and the arts validates a Texas A&M visualization professor's multi-year National Science Foundation-funded initiative to elevate the role of art and design in STEM fields.
Twenty-five former Texas A&M visualization students, or Vizzers, were part of the Pixar Animation Studios team that returned a famous crime fighting superhero family to the big screen in “Incredibles 2,” smashing box office records and earning critical acclaim.
For work promoting the development of research in the field of signage and wayfinding, Eric Ragan, assistant professor of visualization at Texas A&M University, was selected as an Emerging Fellow by the Academic Advisory Council for Signage Research and Education.
Empowered by virtual reality goggles, patrons of a year-culminating exhibit of visualization student work soared above clouds and performed other superhuman feats in immersive alternative worlds created in an interactive design studio at Texas A&M.
For the fourth consecutive year, Texas A&M was recognized as one of the nation’s top animation schools, placing third among public institutions, second in the Southwest and first in Texas in lists created by Animation Career Review, a career resource website.
Texas A&M at SXSW, a March 11-14, 2018 showcase of university faculty and research at South by Southwest, the annual Austin mega-event that celebrates the convergence of creative industries, will include a panel of visualization professors discussing technology.
With a National Science Foundation grant, Texas A&M Professor of Visualization Francis Quek has developed technology for talking books that allows people who are blind to access more literature with increased command over their reading experiences.
Teacher, firefighter and professional athlete used to top the list of what students at Neal Elementary in Bryan wanted to be when they grew up. But in the past couple of years, Neal students in a Texas A&M study began to include variations on "engineer" in their list.
Video games are an ideal medium to captivate an audience because they offer full interactivity. That can have big implications for education: Just ask Texas A&M University, which wrapped up its first ever game-based course this fall.
Jerry Tessendorf, an Academy Award-winning professor from Clemson University who revolutionized the use of fluid simulations in computer graphics, is joining the Department of Visualization faculty in 2018 as a Hagler Institute for Advanced Study Faculty Fellow.
Using motion-tracking technology, Texas A&M visualization researchers are developing and testing an enhanced play system aimed at boosting children’s’ imaginations and enriching their story-telling and writing skills.
“ARTé Mecenas,” an instructional video game developed by Texas A&M visualization students to supplement art history courses, was recognized as one of the best “serious games” at a November educational technology conference.