Teams of Texas A&M students vying for a total of $5,000 in prize money will develop solutions for diversity-related campus issues Feb. 8-9, 2019 at Bridging Differences, the College of Architecture Diversity Council’s annual hackathon.
Student video game designers created electronic games from scratch in Chillennium 2018, a giant, Texas A&M student-run game jam competition Oct. 12-14, 2018 in the university’s Memorial Student Center.
A glimpse into nature’s life cycle captured on video by Carol LaFayette, Texas A&M professor of visualization, earned a prestigious 2018 Global Independent Film Award recognizing excellence in environmental filmmaking.
Multidisciplinary student teams vied to reimagine a space adjacent to the Langford Architecture Center as part of the Feb. 23 – 25 Harold L. Adams Interdisciplinary Charrette for Undergrads, a Texas A&M College of Architecture design competition.
Using motion graphics, kinetic type and their own design prowess, two Texas A&M visualization student teams won first place honors in a statewide short film competition to create standout promotional videos for the proposed Texas Bullet Train.
At Hack-a-thon ’18, a 24-hour anything goes creative problem-solving marathon Langford Architecture Center, registered teams vied for $5,000 in prize money while tackling issues of place, space and diversity.
Reeling from too much Red Bull and bleary-eyed from sleep deprivation, student game designers lumbered out of the Memorial Student Center at Texas A&M University at the end of Chillennium 2017, a world record-setting, student-led game design competition.
Student video game designers will vie for a Guinness World Record as they design games from scratch in just 48 hours at Chillennium 2017, an Oct. 13-15, 2017 event hosted by the Texas A&M Department of Visualization.
Video games and virtual reality environments developed by former Texas A&M visualization students contended for top prizes in the final round of “The Rookies,” a global competition for young designers, creators, innovators and artists.
Posters and 10-minute oral presentations detailing a wide range of research findings by Texas A&M College of Architecture students were among the top submissions at the university’s 2017 Student Research Week.
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.
Using their digital and artistic skills, contestants vied for $5,000 in prize money by creating data-sourced concepts for a Texas A&M University campus free of physical and virtual barriers to the disabled as part of the Feb. 17-18, 2017 Diversity Accessibility Hackathon hosted by the Texas A&M College of Architecture Diversity Council.
A $1000 prize will go to the winner of the Texas A&M College of Architecture’s student competition to redesign the college’s gonfalon, a banner symbolizing the school and its disciplines that is , the gonfalon is prominently displayed at university functions.
More than 200 students from 12 universities created video games from scratch in just 48 hours at Chillennium 2016, a game-building competition, or “game jam,” Sept. 23-25, 2016, hosted by the Texas A&M Department of Visualization.