Graduate Course Catalog

Listed below are the graduate courses most relevant to the visualization program. Included in the listing are the course number, course title, number of lecture and laboratory hours per week, number of Credits: hours, course description, and course prerequisites.

 

CARC 601. Foundations of Research in Planning and Design (3-0). Credits: 3
Introduction to the research process and its applications to problems in planning and design; presentation of philosophy and logic underlying the scientific method; critical analysis of planning and design literature according to each step of the research process; problem definitions, hypothesis development, study design, analysis, and interpretation of the findings.

VIZA 613. 3-D Modeling and Animation. (3-2). Credit 4.
Principles of 3-D computer animation with an emphasis in aesthetics and techniques for 3-D modeling, color, texture, lighting, motion control and rendering.
Prerequisite: Graduate classification in visualization or approval of instructor.

VIZA 614. Form Installation and Environment. (2-3). Credit 3.
Aesthetic and functional concerns involving public spaces; interdisciplinary investigation of audible, visual and form potential of environmental space utilizing models and electronic imaging technology; ethical responsibilities regarding the environment and its use.
Prerequisite: Approval of instructor.

VIZA 615. Computer Animation. (3-2). Credit 4.
Intermediate level computer animation focusing on production of three dimensional computer generated animation which may or may not integrate video and photographic elements.
Prerequisite: VIZA 613 or approval of instructor.

VIZA 616. Rendering and Shading. (2-2). Credit 3.
Exploration of advanced rendering and shading techniques for the attainment of a desired visual effect; topics may include shading languages, attainment of visual realism, integration of rendering and modeling tools, and non-photorealistic rendering.
Prerequisite: VIZA 613 or approval of instructor.

VIZA 617. Advanced Animation. (2-4). Credit 4.
Development of advanced three-dimensional computer animation
with emphasis on successful storytelling and visual communication; may include story development, expressive character design, motivation, acting, speech animation, choreography, stage lighting, storyboards, soundtracks, story reels, production efficiency, and successive refinement. May be taken twice.
Prerequisite: VIZA 615 or approval of instructor.

VIZA 618. Facial Modeling and Animation. (2-2). Credit 3.
Design and analysis of articulated 3D models for creating facial animation; includes designing expressive 3D faces, exaggerations, facial expressions and facial animation techniques.
Prerequisite: VIZA 613 or approval of instructor.

VIZA 622. Design Communication I. (2-4). Credit 4.
Theory and practice of visual communication employing a variety of digital and conventional media; emphasis on creating effective, self-expressive images employing the combined use of a variety of media.
Prerequisite: VIST 645 or approval of instructor.

VIZA 623. Design Communication II. (1-4). Credit 3.
Development of concepts and forms in visual communications; organization of complex problems in production; synthesis of skills, information tools and methodology.
Prerequisite: VIZA 622 or approval of instructor.

VIZA 625. Multi-Media Web Design. (2-2). Credit 3.
Examination of aesthetic, narrative, technical strategies; multimedia content on the web; methods of integrating imagery, animation, sound; non-linear multi-media narration. Application of multi-media techniques for navigation, interaction, animation, vector drawing, video, audio.
Prerequisite: Graduate classification in visualization or approval of instructor.

VIZA 626. Generative Art and Design. (1-4). Credit 3.
Theory and creative application of generative systems in studio art practice; chance based systems include random numbers and noise; biologically inspired systems include genetic algorithms, L-systems, and artificial life; systems drawn from complexity theory include cellular automata, fractals, finite state machines, catastrophe theory, reaction diffusion systems, and chaos. May be taken 2 times for credit.
Prerequisite: Graduate classification in visualization or approval of instructor.

VIZA 627. Design Communication III. (2-2). Credit 3.
Advanced methods in video, photography and/or animation production; application of image strategies used in contemporary media. May be taken twice. Prerequisite: VIZA 622 or 643 or approval of instructor.

VIZA 629. Digital Media: Inspiration and Process. (2-2). Credit 3.
Exploration of artwork and literature that has informed contemporary creativity provides a broad basis for discovery through reading, writing, studio projects; students will demonstrate a knowledge of creative strategies including, but not limited to, mapping, database, allegory, sampling, and generative systems.
Prerequisite: Graduate classification in visualization or approval of instructor.

VIZA 630. Contemporary Art Studio/Seminar I. (2-4). Credit 4.
Theoretical and critical tools for contemporary digital art practice and technology-based cultural production; project proposal and development; exhibition planning, site selection and installation. Prerequisites: MFA in Visualization status or approval of instructor; graduate classification.

VIZA 631. Contemporary Art Studio/Seminar II. (2-4). Credit 4.
Theoretical and critical tools for contemporary digital art practice and technology-based cultural production; project proposal and development; exhibition planning, site selection and installation. Prerequisites: MFA in Visualization status or approval of instructor; graduate classification.

VIZA 641. Visual Storytelling. (2-2). Credit 3.
Exploration of visual storytelling techniques for the attainment of desired storytelling effects; includes character development, using shots, camera, lights, props and background elements, master plots, one and multi-panel cartoons, comics, storyboards, animatics and storyreels.
Prerequisite: Graduate classification or approval of instructor.

VIZA 643. Time Based Media I. (2-4). Credit 4. Visual language and cinematic structure explored through time based projects; historical, critical, and practical exploration of the interaction of camera, lighting, sound, editing, special effects, and mise en scene.
Prerequisite: VIST 645 or approval of instructor.

VIZA 644. Time Based Media II. (1-4). Credit 3.
Advanced theory and production of art forms with motion, tempo, sequencing and duration as integral components; projects may include in-depth creation using a single medium or may emphasize a combination of media such as video, audio, networked communication, animation, performance or installation. May be taken twice.
Prerequisite: VIZA 643 or approval of instructor.

VIZA 647. Color Photography. (1-4). Credit 3. Theory and practice of still color photography; appropriate uses of color processes related to digital photography and other graphic media; exploration of vision through the photographic image as a medium of self expression. May be taken twice.
Prerequisite: Approval of instructor.

VIZA 654. The Digital Image. (3-2). Credit 4.
Tools and techniques for generation, handling and analysis of two-dimensional digital images; image representation and storage; display, media conversion, painting and drawing; warping; color space operations, enhancement, filtering and manipulation.
Prerequisite: VIST 271 or approval of instructor. Cross-listed with CSCE 646.

VIZA 656. Image Synthesis. (3-2). Credit 4.
Principles of image synthesis from 3-D scene descriptions; topics may include local and global illumination, shading, shadow determination, hidden surface elimination, texturing, raster graphics algorithms, transformations and projections.
Prerequisite: VIST 271 or approval of instructor. Cross-listed with CSCE 647.

VIZA 657. Computer Aided Sculpting. (2-3). Credit 3.
Mathematical and artistic principles of 3-D modeling and sculpting; includes proportion skeletal foundation, expression and posture, line of action; curves, surfaces and volumes, interpolation and approximation, parametric and rational parametric polynomials, constructive solid geometry, and implicit representation.
Prerequisite: Approval of instructor. Cross-listed with CSCE 648.

VIZA 658. Experimental Visual Techniques. (2-2). Credit 3.
Theory and experimental techniques for computer graphics, animation, video, and other forms of electronic visualization including innovative hardware and software systems, artificial life, virtual reality, volume methods and hypermedia. May be taken twice.
Prerequisite: VIZA 654 or 656 or approval of instructor.

VIZA 659. Physically-Based Modeling. (2-2). Credit 3.
Physical simulation as used in choreography, geometric modeling, and the creation of special effects in computer graphics; a variety of problems and techniques are explored which may include particle-methods, modeling and simulation of flexible materials, kinematics and constraint systems.
Prerequisite: Approval of instructor. Cross-listed with CSCE 649.

VIZA 662. Physical Computing for Art and design. (1-4). Credit 3.
Theory and creative application of digital technology in studio art and design practice to create dynamic environments, interactive objects, and tangible interfaces in the physical world; technologies involved include microcontrollers, basic electronics, sensors, actuators, motors, wireless and internet data communication, light, sound, and wearable devices. May be taken 2 times for credit.
Prerequisites: Graduate classification in Visualization or approval of instructor.

VIZA 665. Digital Compositing. (3-2). Credit 4.
Principles of Digital Compositing—Image based lighting and modeling, camera calibration, shape reconstruction, reconstruction of transparency and specularity and digital compositing of computer generated animations with video images.
Prerequisite: VIZA 613 or approval of instructor.

VIZA 670. Computational Geometry. (3-0). Credit 3.
Design and analysis of algorithms for solving geometrical problems; includes convex hull problems, Voronoi diagrams, range searching and proximity problems.
Prerequisite: CSCE 311 or approval of instructor. Cross-listed with CSCE 620.

VIZA 672. Computer Graphics. (3-0). Credit 3.
Representation of 3-dimensional objects, including polyhedral objects, curved surfaces, volumetric representations and CSG models’ techniques for hidden surface/edge removal and volume rendering; illumination and shading; antialiasing; ray tracing; radiosity; animation; practical experience with state-of-the-art graphics hardware and software.
Prerequisite: CSCE 441 or approval of instructor. Cross-listed with CSCE 641.

VIZA 673. Robotics Programming. (3-0). Credit 3.
Manipulator dynamics, position control, hybrid position/force control, and impedance controls; advanced topics in manipulator motion planning, assembly planning and grasp planning; cell decomposition; retraction; back projection; hypothesize-and-test; and potential field methods; subassembly stability; task-level and fine motion planning; grasp stability; grasp synthesis; dexterous manipulation.
Prerequisite: CSCE 452 or approval of instructor. Cross-listed with CSCE 643.

VIZA 675. Geometric Modeling. (3-0). Credit 3.
Geometric and solid modeling concepts, Freeform curves and surfaces (splines and Bezier) with their relational, intersectional and global mathematic properties; parametric representation of solids, topology of closed curved surfaces, boundary concepts and Boolean/Euler operators; construction and display of curves and surfaces, and solid models.
Prerequisites: CSCE 441 and 442 or equivalent. Cross-listed with CSCE 645.

VIZA 679. Advanced Topics in Physically Based Modeling. (2-2). Credit 3.
Current research and advanced methods in choreographing motion for animation using a physics-based approach; mainstream research literature in animation; theoretical and methodological topics addressed, through both study and implementation. May be taken twice.
Prerequisite: Approval of instructor.

VIZA 680. Professional Practice in Visualization. (2-2). Credit 4.
Topics include preparation of a portfolio, creating an internet presence, use of social media, interviews, negotiation, business practices, and fundamentals of teaching. Prerequisites: Graduate standing. Professional practice in pursuit of career paths for the Master of Fine Arts in Visualization.

VIZA 684. Professional Internship.
Prescribed elective. Prerequisites: MFA in Visualization status.

VIZA 685. Directed Studies. Credit 1 to 6.
Individual problems involving application of theory and practice in Visualization. May be repeated for credit.
Prerequisites: Approval of instructor and department head.

VIZA 689. Special Topics in… Credit 1 to 4. Selected topics in an identified field of design communication and/or electronic media. May be repeated for credit.

VIZA 691. Research. Credit 1 or more each semester. Research for preparation of thesis.
Prerequisite: Approval of instructor

VIZA 693. Professional Study. Credit: 1 or more each semester.
Research and writing combined with studio projects; prepare and present a public exhibition of a final body of work; related paper submitted to a scholarly journal as approved by the Committee Chair. Prerequisites: MFA in Visualization standing; graduate classification.