Technology is constantly evolving, and Viz students are encouraged to keep up with these developments and investigate innovations of their own by attending, submitting works, and presenting research at the various conferences that occur all over the nation and the world. Below are some upcoming conferences that students can get involved in.
This year marks the 43rd annual SIGGRAPH Conference, the world's largest conference for computer graphics and interactive techniques. Attended by companies and individuals in the industry from all over the world, it features research presentations, industry panels, interactive exhibitions, educational sessions, and more over the course of five exciting days. At the heart of the conference is the Student Volunteer Program, which gives university students an opportunity to see behind the scenes, network with conference and industry professionals, and experience the conference for themselves with full access to the events. TAMU ACM-SIGGRAPH has long been a significant presence in the SV program, with 19 students attending this year's conference, one of whom acted as a Team Leader for the second year in a row. For more information about the Student Volunteer program and how you can become a volunteer, visit the SIGGRAPH Conference website.
The International Symposium on Electronic Art, or ISEA, acts as a platform on which diverse exhibitions can explore the interconnectedness of art, science, and technology. This past May, Viz professor Jinsil Hwaryoung Seo and her students Bhakti Duran, Ashley Lane, and Tiffany Sanchez had the opportunity to travel to Hong Kong to exhibit their works at ISEA 2016. Ashley and Bhakti gave an Artist's Talk on their work Sound Painting, an installation that combines a subtly animated digital painting with a binaural soundtrack of a harbor. Tiffany presented her work in a talk as well, discussing her idea of using simple technology to accentuate the natural properties of a simple cut of wood. Hwaryoung's piece Immersed was chosen to be exhibited as part of the Open Sky Gallery, an exhibition of digital works on the giant media screen on the ICC, the tallest tower in Hong Kong. She also presented an Artist's Talk on her work inTouch and exhibited a poster on Touchology, a project conducted with Tiffany on the effect touch and reaction can have on people. For more information on their work, check out [insert links to presentations?]. If you'd like to find out more about how you can exhibit work or attend ISEA 2017, visit the ISEA Conference website.
The Game Developer's Conference holds the title of the world's largest and longest-running event in the gaming industry. This year's conference boasted over 400 lectures, panels, tutorials, and round table discussions conducted by industry experts over the latest technology and techniques in game production. Also included in the conference program was the annual Independent Games Festival, in which original games from all over the world were presented in the hopes of drawing attention from the publishing community. GDC 2016 also featured the 15th annual Game Developers Choice Awards for peer recognition of achievement among industry professionals. The conference also sponsors a scholarship program in which partner companies and organizations award applicants free admission to the event. For more information about how you can attend next year's conference, visit GDC's website.
The leading international event on Human-Computer Interaction, the ACM CHI Conference on Human Factors in Computing Systems fosters the exchange of ideas about innovations in the practice and development of HCI systems. The conference includes a variety of events, including papers, workshops, panels, courses, video showcases, and even a career development workshop. Next year's conference has adopted the theme "Explore, Innovate, Inspire" and will be introducing new events, including interactive and performative installations and other art- and design-oriented exhibits. As in previous years, the conference will also host several competitions for design, research, and games created by students with submission deadlines in early 2017. Visit CHI 2017's website for information on student submissions and attendance.