Posters and 10-minute oral presentations detailing a wide range of research findings by Texas A&M College of Architecture students were among the top submissions at the university’s 2017 Student Research Week.
Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.
A photo backdrop made of hundreds of repurposed milk jugs were designed and built by Texas A&M environmental design students to complement an Austin fashion show featuring models clad in recycled materials and reconstructed textiles.
This summer, Texas A&M student artists will test the limits of conventional art in “Maneuvers,” a student art exhibit in the Wright Gallery, said exhibit curator Steven Caffey, instructional assistant professor of architecture.
A group of metal sculptures displayed outside The Arts Center in College Station, created by students in a visualization sculpture class, created quite a buzz in the Bryan/College Station area, said Chris Dyer, CEO of The Arts Council of Brazos Valley.
Interactive exhibits merging art and science created by Texas A&M visualization students encouraged kids to explore nature, physics and color theory at a booth sponsored by the Institute for Applied Creativity at the Science and Engineering Fest in Washington, D.C.
An application for mobile devices to help emergency responders identify key structures in a video feed from a remote-controlled drone is being developed by Danielle Crowley, an undergraduate visualization student at Texas A&M.
Collages echoing a style of art born in an early 20th century Mexican cultural renaissance were created by visualization students at Texas A&M in a collaboration with their counterparts in the university’s performance studies program.
Treatment centers that can be quickly constructed to treat veterans suffering from traumatic brain injuries or post-traumatic stress disorder were designed last fall in a multidisciplinary studio at the Texas A&M College of Architecture.
The teaching this fall of an experimental undergraduate visualization studio was significantly enhanced by the “vertical studio” concept: in addition to learning from peers and interaction with their instructor, the students gained valuable knowledge through mentor/protégé relationships resulting from a unique mix of novice and veteran students.