Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.
This semester, students in almost 50 universities are getting help with introductory calculus by playing “Variant,” a new video game developed by Triseum, a Bryan video game development company led by André Thomas, a member of the visualization faculty.
Decision-making based on large, complex and often unwieldy datasets is a perplexing process that Eric Ragan, professor of visualization at Texas A&M University, is working to illuminate through visualization in a National Science Foundation-funded project.
Six Hispanic high school students residing in South Texas colonias — impoverished, relatively undeveloped villages on the U.S. side of the Texas-Mexico border — are learning engineering basics in a study led by two visualization professors.
Virtual reality movies created by Oculus Story Studio that dazzle headset-clad viewers with a 360-degree view of a filmmaker’s computer-generated world were discussed by studio supervisor Chris Horne in an F.E. Giesecke Lecture.
Researchers will learn if the storytelling prowess of fourth-grade students aids their understanding of science concepts in a National Science Foundation project led by Sharon Lynn Chu, Texas A&M assistant professor of visualization.
More than 200 students from 12 universities created video games from scratch in just 48 hours at Chillennium 2016, a game-building competition, or “game jam,” Sept. 23-25, 2016, hosted by the Texas A&M Department of Visualization.
Seven former students from the Texas A&M College of Architecture who have risen to the top of their respective fields while making significant public service contributions were honored as outstanding alumni during a Friday, Oct. 14, 2016 banquet at Traditions Club in Bryan.
Jinsil Hwaryoung Seo, Texas A&M assistant professor of visualization, is seeking to discover if art projects improve older adults' well-being in a series of seniors’ art workshops at assisted living homes and a local art gallery.
Guests at a reception learned how some of the world’s greatest art was created by playing a new educational video game, "ARTé Mecenas." The reception was hosted by Triseum, the game's developer, led by André Thomas, a visualization faculty member.