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Viz-a-GoGo 25 to showcase Viz student work in Bryan May 2-5

25th Viz-a-GoGo runs May 2-5 in downtown Bryan

posted April 9, 2018
Viz-a-GoGo 25, the annual showcase of digital wizardry conjured by Texas A&M visualization students from the College of Architecture, will be staged May 2-5, 2017 at four venues in downtown Bryan.
Outstanding Alums' gifts push college toward $30 million target in Lead by Example campaign

Planned gifts move college toward LBE campaign target

posted March 20, 2018
With two gifts from College of Architecture Development Advisory Council members this month, the college passed the two-thirds mark toward its $30 million goal in Texas A&M University’s “Lead by Example” campaign.
Interdisciplinary design charrette brings undergraduates together

Space design contest unites students from multiple disciplines

posted March 9, 2018
Multidisciplinary student teams vied to reimagine a space adjacent to the Langford Architecture Center as part of the Feb. 23 – 25 Harold L. Adams Interdisciplinary Charrette for Undergrads, a Texas A&M College of Architecture design competition.
Viz, planning profs represented Texas A&M at SXSW in 2018

Texas A&M at SXSW in 2018 featured planning, viz profs

posted March 2, 2018
Texas A&M at SXSW, a March 11-14, 2018 showcase of university faculty and research at South by Southwest, the annual Austin mega-event that celebrates the convergence of creative industries, will include a panel of visualization professors discussing technology.
Texas A&M ranked with top illustration schools in nation

Texas A&M ranked top Texas illustration school, 18th in U.S.

posted February 27, 2018
Texas A&M is one of the top illustration and drawing schools in the country, according to a new ranking complied by The Art Career Project, an online resource for student and professional artists.
Viz prof's multisensory interactive exhibition exhibited in Houston

Interactive art exhibit by viz prof opens in Houston

posted January 25, 2018
An interactive art exhibit featuring sonic sculptures, kinetic assemblages and mechanized drawing, created by Sherman Finch, assistant professor of visualization at Texas A&M, opened Friday, January 26 at Art League Houston.
Nominations for outstanding college alumni due March 1

Nominations for outstanding college alumni due March 1

posted December 11, 2017
Nominations for the 2018 College of Architecture Outstanding Alumni Awards, which honor exemplary leadership, relentless pursuit of excellence, exceptional talents and numerous accopmlishments, are due by March 1, 2018.
Play-based learning earns  NSF grant for visualization prof

Viz prof uses motion tracking to enhance kids' writing skills

posted December 8, 2017
Using motion-tracking technology, Texas A&M visualization researchers are developing and testing an enhanced play system aimed at boosting children’s’ imaginations and enriching their story-telling and writing skills.
Student-developed art history video game earns confab honor

Student-developed art history game earns confab honor

posted December 7, 2017
“ARTé Mecenas,” an instructional video game developed by Texas A&M visualization students to supplement art history courses, was recognized as one of the best “serious games” at a November educational technology conference.
Year-end giving could fully fund several college endowments

College suggests year-end giving opportunities

posted December 7, 2017
As many plan their year-end charitable giving, the College of Architecture is focused on completing projects launched by former students in honor of faculty members who played a very special role in their education and in their personal and professional lives.
Vizzers top statewide short film Texas bullet train competition

Viz students take top prizes in bullet train film competition

posted December 5, 2017
Using motion graphics, kinetic type and their own design prowess, two Texas A&M visualization student teams won first place honors in a statewide short film competition to create standout promotional videos for the proposed Texas Bullet Train.
24-hour problem-solving contest targeted place, space, diversity

Hack-a-thon ’18 targeted diversity space and place

posted December 5, 2017
At Hack-a-thon ’18, a 24-hour anything goes creative problem-solving marathon Langford Architecture Center, registered teams vied for $5,000 in prize money while tackling issues of place, space and diversity.
Viz grad tells how Disney created 'Zootopia' city with GIS software

Viz grad tells how Disney team used GIS to create 'Zootopia'

posted November 20, 2017
In “Zootopia,” the Oscar-winning animated film where thousands of anthropomorphic animals coexist, Disney artist Brandon Jarratt, a former Texas A&M visualization student, used geographic information system software to craft the movie paradise.
Student-led Chillennium '17 breaks Guinness World Record

Chillennium '17 breaks Guinness World Record

posted October 19, 2017
Reeling from too much Red Bull and bleary-eyed from sleep deprivation, student game designers lumbered out of the Memorial Student Center at Texas A&M University at the end of Chillennium 2017, a world record-setting, student-led game design competition.
Chillennium 17 organizers aspire to beat game jam world record

Students to make world record attempt at 48-hour game jam

posted October 11, 2017
Student video game designers will vie for a Guinness World Record as they design games from scratch in just 48 hours at Chillennium 2017, an Oct. 13-15, 2017 event hosted by the Texas A&M Department of Visualization.