live lab

Chillennium '17 breaks Guinness World Record

posted October 19, 2017
Reeling from too much Red Bull and bleary-eyed from sleep depravation, student game designers lumbered out of the Memorial Student Center at Texas A&M University at the end of Chillennium 2017, a world record-setting, student-led game design competition.

Students to make world record attempt at 48-hour game jam

posted October 11, 2017
Student video game designers will vie for a Guinness World Record as they design games from scratch in just 48 hours at Chillennium 2017, an Oct. 13-15, 2017 event hosted by the Texas A&M Department of Visualization.

Texas A&M game design program among globe’s elite

posted March 30, 2017
Texas A&M’s standing as an elite video game design school is reflected in new rankings published by The Princeton Review, a leading test preparation and college admission services company.

Viz students earn top honors at K-State game design contest

posted March 30, 2017
“Polynesian Panic,” a video game that pits a player against rising South Pacific floodwaters, earned its developers, four undergraduate Texas A&M visualization students, first place in a game development contest at Kansas State University.

Viz prof-led firm, Texas A&M create $1M dept. chair

posted January 30, 2017
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.

New video game by Viz prof-led firm aids calculus students

posted January 30, 2017
This semester, students in almost 50 universities are getting help with introductory calculus by playing “Variant,” a new video game developed by Triseum, a Bryan video game development company led by André Thomas, a member of the visualization faculty.

Students created video games in 48 hours at game jam

posted September 7, 2016
More than 200 students from 12 universities created video games from scratch in just 48 hours at Chillennium 2016, a game-building competition, or “game jam,” Sept. 23-25, 2016, hosted by the Texas A&M Department of Visualization.

Viz prof-led firm debuts educational video game June 1

posted May 27, 2016
Guests at a reception learned how some of the world’s greatest art was created by playing a new educational video game, "ARTé Mecenas." The reception was hosted by Triseum, the game's developer, led by André Thomas, a visualization faculty member.

Video game design programs rising in national rankings

posted March 24, 2016
Texas A&M’s stature among universities offering video game design programs continued to rise in new lists published by The Princeton Review, a leading test preparation and college admission services company.

Viz students hit the road, win top honors in KSU game jam

posted March 2, 2016
With fun-filled video games based on healthy eating, three Texas A&M student teams swept a Kansas State University game design competition, or game jam, held Feb. 5–7 in Manhattan, Kan.

Students created games in 48 hours at 2015 Game Jam

posted September 23, 2015
Student video game developers from universities across the nation gathered Oct. 23-25, 2015 on the Texas A&M campus for “Chillennium,” a 48-hour video game-building competition hosted by the Learning Interactive Visualization Experience Lab.

LIVE Lab workshop explores high-end animation software

posted November 11, 2014
Visualization students created computer-animated objects with Houdini, the same software used to make blockbuster movies such as “Frozen,” at an Oct. 17-19, 2014 workshop hosted by Texas A&M’s Learning Interactive Visualization Experience Lab.

Lab’s video games could change main mode of teaching

posted October 9, 2014
Art history students are learning about Renaissance art this fall while playing a video game, “The ARTé Project,” a prototype educational game developed by Texas A&M’s new Learning Interactive Visualizations Experience lab to demonstrate a fun, alternative way to learn.