Student video game designers vying for coveted prizes will design games from scratch in just 48 hours at Chillennium 2017, an Oct. 13-15, 2017 event hosted by the Texas A&M Department of Visualization.
From emo-punk to Arkansas space rock, unassuming music impresario Jonathan Lee Gonzales, an entrepreneurial Texas A&M visualization major with his own record label, is orchestrating a three-city Texas tour this June to showcase more than half of the 17 unique bands represented by his label, Sunday Drive Records.
Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.
One of the world’s foremost hyperrealist painters, Leng Jun, created a portrait of live model Bailee Wilson, an undergraduate visualization major, in a one-day, public painting session April 3 in the Wright Gallery.
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.
The College of Architecture’s 22nd Biennial Faculty Art Show, featuring a wide range of artwork created by 23 members of the college faculty, will run March 21 – May 14, 2017, at the J. Wayne Stark Galleries in the Memorial Student Center.
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.
Using their digital and artistic skills, contestants vied for $5,000 in prize money by creating data-sourced concepts for a Texas A&M University campus free of physical and virtual barriers to the disabled as part of the Feb. 17-18, 2017 Diversity Accessibility Hackathon hosted by the Texas A&M College of Architecture Diversity Council.
Photographer Patty Carroll explores women’s personal and cultural relationships with the home as a place of comfort and a camouflage in “Anonymous Women,” a Jan. 24 – March 16, 2017 exhibit in the College of Architecture's Wright Gallery.
Virtual reality movies created by Oculus Story Studio that dazzle headset-clad viewers with a 360-degree view of a filmmaker’s computer-generated world were discussed by studio supervisor Chris Horne in an F.E. Giesecke Lecture.
Sculptures by Ohio-based artist Mark Schatz depicting people's attempts to make sense of an indifferent universe will be featured in “True Believers,” an exhibit opening Oct. 24 in the Texas A&M College of Architecture’s Wright Gallery.
A $1000 prize will go to the winner of the Texas A&M College of Architecture’s student competition to redesign the college’s gonfalon, a banner symbolizing the school and its disciplines that is , the gonfalon is prominently displayed at university functions.
Author Rex Miller, an expert in workplace team performance, discussed design as a key element of office culture in “How Engaging Workspaces Lead to Transformation and Growth,” the keynote address of the 18th annual faculty research symposium.
Faculty presented a wide array of projects at the college’s 18th annual research symposium, “Natural, Built, Virtual,” Oct. 24, 2016, at the Langford Architecture Center on the Texas A&M College Station campus.
More than 200 students from 12 universities created video games from scratch in just 48 hours at Chillennium 2016, a game-building competition, or “game jam,” Sept. 23-25, 2016, hosted by the Texas A&M Department of Visualization.