coa gallery

Viz-a-GoGo 24 showcased student work in Bryan

posted April 18, 2017
Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.

Texas A&M game design program among globe’s elite

posted March 30, 2017
Texas A&M’s standing as an elite video game design school is reflected in new rankings published by The Princeton Review, a leading test preparation and college admission services company.

Famed hyperrealist artist created a new piece in gallery

posted March 29, 2017
One of the world’s foremost hyperrealist painters, Leng Jun, created a portrait of live model Bailee Wilson, an undergraduate visualization major, in a one-day, public painting session April 3 in the Wright Gallery.

Students stage 36-hour digital art contest: GigaJam

posted March 23, 2017
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.

2017 Faculty Biennial runs through May 14 at Stark Gallery

posted March 20, 2017
The College of Architecture’s 22nd Biennial Faculty Art Show, featuring a wide range of artwork created by 23 members of the college faculty, will run March 21 – May 14, 2017, at the J. Wayne Stark Galleries in the Memorial Student Center.

Viz activation featured at SXSW Texas A&M House

posted March 7, 2017
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.

Vizzers help Disney, Pixar earn Oscars for animated films

posted March 3, 2017
One current Texas A&M visualization student and 15 Aggie Viz Lab veterans helped two major U.S. animation studios garner 2017 Oscars. This year's best animated feature was Disney Animation Studio's "Zootopia," and the best animated short film was Pixar Animation Studio's "Piper."

Viz prof-led firm, Texas A&M create $1M dept. chair

posted January 30, 2017
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.

Photographer eyes relationship between women and home

posted December 14, 2016
Photographer Patty Carroll explores women’s personal and cultural relationships with the home as a place of comfort and a camouflage in “Anonymous Women,” a Jan. 24 – March 16, 2017 exhibit in the College of Architecture's Wright Gallery.

Oculus filmmaker discussed creating virtual reality movies

posted November 22, 2016
Virtual reality movies created by Oculus Story Studio that dazzle headset-clad viewers with a 360-degree view of a filmmaker’s computer-generated world were discussed by studio supervisor Chris Horne in an F.E. Giesecke Lecture.

Esteemed former students create leadership minor

posted November 16, 2016
A group of distinguished leaders from the design and construction industry, all of them Texas A&M former students, recently designed a supplemental curriculum to help aspiring College of Architecture students become tomorrow’s industry leaders.

Gallery to exhibit artist’s sculptures Oct. 24 – Dec. 15

posted October 11, 2016
Sculptures by Ohio-based artist Mark Schatz depicting people's attempts to make sense of an indifferent universe will be featured in “True Believers,” an exhibit opening Oct. 24 in the Texas A&M College of Architecture’s Wright Gallery.

Viz prof to learn if storytelling aids science learning

posted September 30, 2016
Researchers will learn if the storytelling prowess of fourth-grade students aids their understanding of science concepts in a National Science Foundation project led by Sharon Lynn Chu, Texas A&M assistant professor of visualization.

Annual symposium showcased faculty research projects

posted September 26, 2016
Faculty presented a wide array of projects at the college’s 18th annual research symposium, “Natural, Built, Virtual,” Oct. 24, 2016, at the Langford Architecture Center on the Texas A&M College Station campus.

Students created video games in 48 hours at game jam

posted September 7, 2016
More than 200 students from 12 universities created video games from scratch in just 48 hours at Chillennium 2016, a game-building competition, or “game jam,” Sept. 23-25, 2016, hosted by the Texas A&M Department of Visualization.