In “Zootopia,” the Oscar-winning animated film where thousands of anthropomorphic animals coexist, Disney artist Brandon Jarratt, a former Texas A&M visualization student, used geographic information system software to craft the movie paradise.
Texas A&M graduate visualization students spent the summer creating four virtual reality games from scratch with guidance from industry experts at Lucasfilm’s ILMxLAB, an industry leader in Immersive Entertainment production.
An essay spotlighting prominent artist and critic Donald Judd’s use of sculpture and prose to elevate architecture in his hometown, Kansas City, earned its author, Susanneh Bieber, assistant professor of visualization, recognition from the Smithsonian American Art Museum.
Futuristic bridal gowns, haute couture costumes and tech-inspired fashion accessories, all made with 3-D printers, have garnered international recognition for Rachel Nhan ’11, who crafts costumes suggestive of avant-garde armor and shows them worldwide.
An experimental photo project focused on exploring the sun has earned Krista Steinke, an instructional assistant professor for the Department of Visualization, a coveted fellowship from The Howard Foundation at Brown University.
Viz-a-GoGo, the 24th annual showcase of digital wizardry conjured by visualization students, featured a screening of time-based work, animation, video games, and more at several venues May 4-6, 2017 in downtown Bryan.
One of the world’s foremost hyperrealist painters, Leng Jun, created a portrait of live model Bailee Wilson, an undergraduate visualization major, in a one-day, public painting session April 3 in the Wright Gallery.
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.
The College of Architecture’s 22nd Biennial Faculty Art Show, featuring a wide range of artwork created by 23 members of the college faculty, will run March 21 – May 14, 2017, at the J. Wayne Stark Galleries in the Memorial Student Center.
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.
Photographer Patty Carroll explores women’s personal and cultural relationships with the home as a place of comfort and a camouflage in “Anonymous Women,” a Jan. 24 – March 16, 2017 exhibit in the College of Architecture's Wright Gallery.
Virtual reality movies created by Oculus Story Studio that dazzle headset-clad viewers with a 360-degree view of a filmmaker’s computer-generated world were discussed by studio supervisor Chris Horne in an F.E. Giesecke Lecture.
A photo backdrop made of hundreds of repurposed milk jugs were designed and built by Texas A&M environmental design students to complement an Austin fashion show featuring models clad in recycled materials and reconstructed textiles.
Sculptures by Ohio-based artist Mark Schatz depicting people's attempts to make sense of an indifferent universe will be featured in “True Believers,” an exhibit opening Oct. 24 in the Texas A&M College of Architecture’s Wright Gallery.
Drawings by five Austin-based artists that push the boundaries of the medium will be featured in “At the Edge,” a Sept. 13 – Oct. 12, 2016 exhibit at the Wright Gallery, located on the second floor of building A in the Texas A&M University Langford Architecture Center.