News Stories

Grad vizzers create virtual reality games with ILMxLAB’s help

posted September 18, 2017
Texas A&M graduate visualization students spent the summer creating four virtual reality games from scratch with guidance from industry experts at Lucasfilm’s ILMxLAB, an industry leader in Immersive Entertainment production.

Oct. 23 symposium spotlights college, faculty research

posted September 14, 2017
The 19th annual College of Architecture Research Symposium, “Natural, Built, Virtual,” is set for Oct. 23 in the Langford Architecture Center’s Preston Geren Auditorium. It showcases research and creative work by college faculty and doctoral students.

Viz prof tapped to join NAS program advisory board

posted September 13, 2017
André Thomas, a visualization professor, who is leading an effort to establish video games as an educational tool in universities and high schools, has been tapped to join the advisory board of the National Academy of Sciences’ Koshland Public Engagement Program.

Micro-manufacturing initiative earns NSF Convergence Award

posted September 12, 2017
To investigate the viability of micro-manufacturing in the United States, the National Science Foundation tapped Francis Quek, professor of visualization at Texas A&M, as one of 23 recipients of a $100,000 Convergence Award.