Miniature monsters inhabited real and virtual worlds after their creation by high school-age students in a 2015 summer camp co-sponsored by Texas A&M’s Institute for Applied Creativity.
In the camp, called Sculptures in Augmented Reality, students created clay models from their drawings of monsters, photographed the models from numerous angles, then used software to create a virtual monster from the photos that could be viewed in 3-D on a mobile phone using Google Cardboard, a virtual reality viewer.
Guided by camp instructor Schaefer Mitchell, a Texas A&M Master of Science in Visualization student, campers also learned how to use Augment, an application that enabled them to view a 3-D representation of their model in the “real” world with a mobile device.
“None of the campers had used 3-D software before, so there was a learning curve, but they picked it up really quickly,” said Mitchell.
The camp, which featured two one-week sessions, took place at SEAD Academy in downtown Bryan. The academy is operated by camp co-sponsor AdventGX, a company that helps communities develop tourism and economic development strategies.
Creations from both sessions will be on display Sept. 4 at AdventGX’s SEAD Gallery, 216 W 26th St., during Bryan’s First Friday activities.
Learn more about the Institute for Applied Creativity, which hosted two summer camps.