News Stories

‘Tis the season for making year-end donations to college

posted December 16, 2014
This time of year, the College of Architecture is tremendously grateful for the support received from those who truly want to make a difference in the future of the College and the lives of our students.

TAMU researchers refine iPad software to aid sight impaired

posted December 3, 2014
Refinements improving the experience of visually impaired people using iPads as reading devices were developed by Francis Quek, Texas A&M professor of visualization, and Yasmine N. El-Glaly, assistant professor of computer science at Port Said University in Egypt.

LIVE Lab workshop explores high-end animation software

posted November 11, 2014
Visualization students created computer-animated objects with Houdini, the same software used to make blockbuster movies such as “Frozen,” at an Oct. 17-19, 2014 workshop hosted by Texas A&M’s Learning Interactive Visualization Experience Lab.

Agencies work to illuminate climate change in Texas

posted October 30, 2014
The Sea Grant Program at Texas A&M have teamed up with the university's Institute for Applied Creativity to produce videos that illuminate important issues related to weather, water and climate change in Texas.

College spotlights faculty research at annual symposium

posted October 14, 2014
The Texas A&M College of Architecture’s 16th annual faculty research symposium, “Natural, Built, Virtual,” took place Oct. 27, 2014 at the Langford Architecture Center on the Texas A&M College Station campus.

Faculty, students further game-based learning in LIVE Lab

posted October 9, 2014
If an interdisciplinary team of Texas A&M faculty has its way, video game-based learning will become an integral part of education, enhancing critical thinking skills and learning outcomes for students at all levels.

Lab’s video games could change main mode of teaching

posted October 9, 2014
Art history students are learning about Renaissance art this fall while playing a video game, “The ARTé Project,” a prototype educational game developed by Texas A&M’s new Learning Interactive Visualizations Experience lab to demonstrate a fun, alternative way to learn.

Study eyes how STEM activities influence kids

posted September 30, 2014
Elementary school children are performing fun tasks designed to stoke their interest in science, technology, engineering and math and perhaps place them on a technology-oriented career path as part of a study led by Francis Quek, professor of visualization.

New lab focuses on interconnectivity, assistive technology

posted September 30, 2014
Many futurists envision a world where computing isn’t limited to desktops and mobile devices but rather a ubiquitous function of everyday items — appliances, cars, coffee mugs, clothing, sprinkler systems — all networked into an “Internet of everything.”

Grad vizzers create films with guidance from DreamWorks

posted September 9, 2014
Three animated films, each portraying a 30-second tale about a robot, were created this summer by graduate visualization students at Texas A&M with guidance on the latest digital techniques from artists at DreamWorks Animation.

Viz department work showcased at global graphics conference

posted August 11, 2014
Students and faculty at Texas A&M’s Department of Visualization were well represented at SIGGRAPH 2014, the globe’s premier computer graphics conference, attended annually by thousands of industry professionals throughout the world.

Viz prof's pointers help teens ace game development contest

posted August 11, 2014
A student team from College Station High School captured first place in a national interactive application and video game development contest with the help of a little advice from pro game developer André Thomas, a visualization lecturer at Texas A&M.

Vizzer-created video screens at June 6 Houston film festival

posted July 1, 2014
A whimsical short video depicting what happens after a man throws away an ugly Christmas sweater he received as a gift, created by graduate visualization students at Texas A&M, was screened at a juried Houston film festival June 6.

Vizzer contributes to 'Dragon 2' as intern at DreamWorks

posted June 12, 2014
Graduate visualization studies at Texas A&M paid off for DreamWorks Animation intern Kelly Kin, who worked as a lighting apprentice on “How to Train Your Dragon 2.” Read Jennifer Reiley's story in the June 12, 2014 issue of The Battalion.

Vizzers watch box design places 3rd in national contest

posted June 9, 2014
A tin box design for Fossil watches inspired by vintage plane ticket designs netted Texas A&M undergraduate visualization student Jessie Ayers a third-place finish in a nationwide competition.