Teacher, firefighter and professional athlete used to top the list of what students at Neal Elementary in Bryan wanted to be when they grew up. But in the past couple of years, Neal students in a Texas A&M study began to include variations on "engineer" in their list.
Video games are an ideal medium to captivate an audience because they offer full interactivity. That can have big implications for education: Just ask Texas A&M University, which wrapped up its first ever game-based course this fall.
An interactive art exhibit featuring sonic sculptures, kinetic assemblages and mechanized drawing, created by Sherman Finch, assistant professor of visualization at Texas A&M, opens Friday, January 26 at Art League Houston.
Inspired by her passions for art theory and computer science, Sarah Brown, a senior Texas A&M visualization student from Ft. Worth, created a computer program for building new, exciting color palettes with harmonious hues.
Nominations for the 2018 College of Architecture Outstanding Alumni Awards, which honor exemplary leadership, relentless pursuit of excellence, exceptional talents and numerous accopmlishments, are due by March 1, 2018.
Jerry Tessendorf, an Academy Award-winning professor from Clemson University who revolutionized the use of fluid simulations in computer graphics, is joining the Department of Visualization faculty in 2018 as a Hagler Institute for Advanced Study Faculty Fellow.
Using motion-tracking technology, Texas A&M visualization researchers are developing and testing an enhanced play system aimed at boosting children’s’ imaginations and enriching their story-telling and writing skills.
“ARTé Mecenas,” an instructional video game developed by Texas A&M visualization students to supplement art history courses, was recognized as one of the best “serious games” at a November educational technology conference.
As many plan their year-end charitable giving, the College of Architecture is focused on completing projects launched by former students in honor of faculty members who played a very special role in their education and in their personal and professional lives.
Using motion graphics, kinetic type and their own design prowess, two Texas A&M visualization student teams won first place honors in a statewide short film competition to create standout promotional videos for the proposed Texas Bullet Train.
At Hack-a-thon ’18, a 24-hour anything goes creative problem-solving marathon Langford Architecture Center, registered teams vied for $5,000 in prize money while tackling issues of place, space and diversity.
Using magnets, yarn and striking graphic design, three Texas A&M visualization seniors created an interactive exhibit, “We are One,” to demonstrate the connectivity of the College of Architecture family.
In “Zootopia,” the Oscar-winning animated film where thousands of anthropomorphic animals coexist, Disney artist Brandon Jarratt, a former Texas A&M visualization student, used geographic information system software to craft the movie paradise.
Reeling from too much Red Bull and bleary-eyed from sleep deprivation, student game designers lumbered out of the Memorial Student Center at Texas A&M University at the end of Chillennium 2017, a world record-setting, student-led game design competition.
Student video game designers will vie for a Guinness World Record as they design games from scratch in just 48 hours at Chillennium 2017, an Oct. 13-15, 2017 event hosted by the Texas A&M Department of Visualization.