Viz News

‘Tis the season for making year-end donations to college

posted December 16, 2014
This time of year, the College of Architecture is tremendously grateful for the support received from those who truly want to make a difference in the future of the College and the lives of our students.

TAMU researchers refine iPad software to aid sight impaired

posted December 3, 2014
Refinements improving the experience of visually impaired people using iPads as reading devices were developed by Francis Quek, Texas A&M professor of visualization, and Yasmine N. El-Glaly, assistant professor of computer science at Port Said University in Egypt.

Wright Gallery show explores ‘Mystery of Art’ through Dec. 20

posted November 14, 2014
“Mystery of Art,” an exhibit featuring drawings and paintings by Russell Reid ‘89, runs through Dec. 20 at the Wright Gallery on the second floor of building A in the Langford Architecture Center. A reception for Reid will be held at the gallery 5 – 7 p.m. Tuesday, Nov. 18.

LIVE Lab workshop explores high-end animation software

posted November 11, 2014
Visualization students created computer-animated objects with Houdini, the same software used to make blockbuster movies such as “Frozen,” at an Oct. 17-19, 2014 workshop hosted by Texas A&M’s Learning Interactive Visualization Experience Lab.

Agencies work to illuminate climate change in Texas

posted October 30, 2014
The Sea Grant Program at Texas A&M have teamed up with the university's Institute for Applied Creativity to produce videos that illuminate important issues related to weather, water and climate change in Texas.

College spotlights faculty research at annual symposium

posted October 14, 2014
The Texas A&M College of Architecture’s 16th annual faculty research symposium, “Natural, Built, Virtual,” took place Oct. 27, 2014 at the Langford Architecture Center on the Texas A&M College Station campus.

Faculty, students further game-based learning in LIVE Lab

posted October 9, 2014
If an interdisciplinary team of Texas A&M faculty has its way, video game-based learning will become an integral part of education, enhancing critical thinking skills and learning outcomes for students at all levels.

Lab’s video games could change main mode of teaching

posted October 9, 2014
Art history students are learning about Renaissance art this fall while playing a video game, “The ARTé Project,” a prototype educational game developed by Texas A&M’s new Learning Interactive Visualizations Experience lab to demonstrate a fun, alternative way to learn.

Study eyes how STEM activities influence kids

posted September 30, 2014
Elementary school children are performing fun tasks designed to stoke their interest in science, technology, engineering and math and perhaps place them on a technology-oriented career path as part of a study led by Francis Quek, professor of visualization.

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